Angel Posted March 25, 2022 Posted March 25, 2022 Several doors in BG2 have botched or missing polygons. This is broken in both oBG2 and EE. This is a partial list, I'm updating this as I encounter them. AR0406 (Copper Coronet): Door25 has no door open polygon. AR0711 (Mind flayer lair under Temple District): Door01 has no door open polygon. AR1202 (Firkraag's Lair, King Strohm III's tomb): Door11 and Door12 have open polygons that do not match with the open door graphics. AR1302 and AR1306 (d'Arnise Keep L1): Door08 has no open door polygon. AR1307 (d'Arnise Keep L2, post invasion): Door02 has no open door polygon (it does have one in AR1303 during the invasion though). AR1514 (Spellhold Maze L2): Door15 has an open door polygon that does not match with the open door graphics. AR2200 (Ust Natha): StairC and StairD, the stairs to the top platform have travel regions that are way off from their actual location. Quote
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