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EET playthrough with 200+ mods


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Yeah, that list is a PI install order.

Which I'm looking at again and I have additional notes:

 - Arcane Archer kit is listed twice (once before Emily - good! - once after all NPCs - bad!)

- All Things Mazzy IIRC needs to come last among the NPCs. Atleast later than most NPCs.

Edited by Graion Dilach
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6 hours ago, ptifab said:

Just my 2 cents, but if i remember correctly, the mod "Haer'daelis sword" is already covered by "item revisions" ? At least, you should choose one or the other. 

Really? I can't find any info on it in the readmes/forums, that's why I ask. If I put the sword mod after IR, do you think I would get the changes from both? (I have no idea how this works, if files are patched or overwritten, etc).

@Graion DilachThanks, edited now.

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8 minutes ago, Quester said:

Really? I can't find any info on it in the readmes/forums, that's why I ask. If I put the sword mod after IR, do you think I would get the changes from both? (I have no idea how this works, if files are patched or overwritten, etc).

@Graion DilachThanks, edited now.

I'll check that when i go home, maybe it was Bartimaeus IRR version, as i play with both IR/IRR installed anyway.

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On 4/4/2022 at 5:30 AM, Quester said:

item_rev:0;item_rev - Item Revisions by Demivrgvs

Btw I've said it elsewhere, but if you are planning to use the classic version of IR, and not Bartimaeus' fork, then I would recommend using this version, which is IR 4b10 with 15-20 fixes that I implemented (basically, fixes for every bug report I could find in IR's thread for the last several years). I'm pretty sure this is currently the best version, until an official 4b11 comes out.

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I can confirm it by just reading the item desc and comparing it to the original :

Spoiler

This is Item Revision description :

@1816 = ~Entropy +2~
@1817 = ~This Baatorian green steel blade is one of Haer'Dalis' favorite weapons. This sickly green metal is very rarely found outside of the Outer Planes. This is because the ore needed to make the metal is only found on the lower planes, specifically the Nine Hells of Baator. The most common users of baatorian green steel are the baatezu themselves, who use weapons and armors made of this metal in the Blood War (their eternal fight against the tanar'ri). This metal is also known as banesteel due to the fact that weapons made of green steel strike more often and are able to penetrate armor very easily. Due to its heritage this short sword is usable only by tieflings.

STATISTICS:

Combat Abilities:
 Entropy: each hit reduces target's saves vs. spell by 1 for 4 rounds
 Envenomed: creatures struck suffer 1D6 poison damage

THAC0: +2 bonus
Damage: 1D6 + 2
Damage type: piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
 Tieflings~
@1818 = ~Chaos +2~
@1819 = ~This Tanar'ri red steel blade is one of Haer'Dalis' favorite weapons. This rare metal is another product of the Blood War and the Lower Planes. In this case, the metal is crafted in the infinite layers of the Abyss and is used primarily by the tanar'ri. Red steel is also known as bloodsteel. Besides being the color of fresh blood, weapons made from red steel have a tendency to cause horrific wounds. Haer'Dalis prefers using Chaos with its partner -- Entropy. When dual-wielding these two blades, Haer'Dalis surely is a dangerous opponent. Due to its heritage this short sword is usable only by tieflings.

STATISTICS:

Combat Abilities:
 Wounding: target suffers 2 bleeding damage every round for 2 rounds
 Chaos: 20% chance target is confused for 2 rounds (save vs. spell neg.)

THAC0: +2 bonus
Damage: 1D6 + 2
Damage type: piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
 Tieflings~

 

Edited by ptifab
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On 4/7/2022 at 11:21 PM, subtledoctor said:

Btw I've said it elsewhere, but if you are planning to use the classic version of IR, and not Bartimaeus' fork, then I would recommend using this version, which is IR 4b10 with 15-20 fixes that I implemented (basically, fixes for every bug report I could find in IR's thread for the last several years). I'm pretty sure this is currently the best version, until an official 4b11 comes out.

Thanks, I was thinking to use IRR. I take it your version is not needed as a base then?

On 4/8/2022 at 4:07 PM, ptifab said:

I can confirm it by just reading the item desc and comparing it to the original :

  Reveal hidden contents

This is Item Revision description :

@1816 = ~Entropy +2~
@1817 = ~This Baatorian green steel blade is one of Haer'Dalis' favorite weapons. This sickly green metal is very rarely found outside of the Outer Planes. This is because the ore needed to make the metal is only found on the lower planes, specifically the Nine Hells of Baator. The most common users of baatorian green steel are the baatezu themselves, who use weapons and armors made of this metal in the Blood War (their eternal fight against the tanar'ri). This metal is also known as banesteel due to the fact that weapons made of green steel strike more often and are able to penetrate armor very easily. Due to its heritage this short sword is usable only by tieflings.

STATISTICS:

Combat Abilities:
 Entropy: each hit reduces target's saves vs. spell by 1 for 4 rounds
 Envenomed: creatures struck suffer 1D6 poison damage

THAC0: +2 bonus
Damage: 1D6 + 2
Damage type: piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
 Tieflings~
@1818 = ~Chaos +2~
@1819 = ~This Tanar'ri red steel blade is one of Haer'Dalis' favorite weapons. This rare metal is another product of the Blood War and the Lower Planes. In this case, the metal is crafted in the infinite layers of the Abyss and is used primarily by the tanar'ri. Red steel is also known as bloodsteel. Besides being the color of fresh blood, weapons made from red steel have a tendency to cause horrific wounds. Haer'Dalis prefers using Chaos with its partner -- Entropy. When dual-wielding these two blades, Haer'Dalis surely is a dangerous opponent. Due to its heritage this short sword is usable only by tieflings.

STATISTICS:

Combat Abilities:
 Wounding: target suffers 2 bleeding damage every round for 2 rounds
 Chaos: 20% chance target is confused for 2 rounds (save vs. spell neg.)

THAC0: +2 bonus
Damage: 1D6 + 2
Damage type: piercing
Weight: 3
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Usable By:
 Tieflings~

 

Yes but the mod is about upgrading the weapons to +4 versions or something...that's the part I was hoping would be possible, even if the respective mod's base version are different. But it's no big deal, I guess I'll exclude that small mod from the list.

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On 4/9/2022 at 8:58 PM, Quester said:

Thanks, I was thinking to use IRR. I take it your version is not needed as a base then?

Yes but the mod is about upgrading the weapons to +4 versions or something...that's the part I was hoping would be possible, even if the respective mod's base version are different. But it's no big deal, I guess I'll exclude that small mod from the list.

Oh, i had forgotten that part ! It should be possible to make your personal patch for it if you know a little bit about weidu coding ? 

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its something i always wanted to do at some point , play the whole sage by using EET and all available/compatible mods. But i got so discourged about a year ago after failing to make it work even though i v spend 15+ hours.
So i wonder if there is somewhere i could download EET with all mods on a single install or zipped file or any other way?

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On 4/13/2022 at 11:00 AM, Guest Vag said:

its something i always wanted to do at some point , play the whole sage by using EET and all available/compatible mods. But i got so discourged about a year ago after failing to make it work even though i v spend 15+ hours.
So i wonder if there is somewhere i could download EET with all mods on a single install or zipped file or any other way?

What mods and components you want to include is going to be very individual. Even if I am including a lot of mods here, there are many, many that I have chosen *not* to include, even though they may well be technically compatible. Make no mistake; it takes a lot of trial and error to make this many mods work well on a single install, even with the modern tools like Project Infinity at our disposal.

If you feel like it's too much work (and it kind of is for any sane person), try installing EET with just a few selected mods. Like, no more than 10. This will give you a working knowledge of how to install mods, while you can still have a lot of fun playing the actual game instead of trying to get a bazillion mods to work together.

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I'm trying out my install as listed in the initial post, and getting a bunch of warnings for component  [ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth] from BG1NPCSoA:

 

Quote

//Installing [ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth] [13.4]
//Processing quests and journals
//Copying and patching 1 file ...
//Appending to files ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//EET_NPC_TRANSITION patching for 7Xshar: BG2 NPC without BG1 content
//Patching 7Xsha25.BCS
//Extending game scripts ...
//Patching 7Xshar.BCS
//Extending game scripts ...
//Extending game scripts ...
//Copying and patching 1 file ...
//FATESP.DLG already has 7Xshar references. Patching not needed.
//Copying and patching 1 file ...
//Patching AR4000.BCS: 7XsharSummoned
//Extending game scripts ...
//Patching AR4000.BCS: 7XsharParty
//Extending game scripts ...
//Copying and patching 1 file ...
//Patching AR4500.BCS
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//EET_NPC_TRANSITION patching for 7XYES: BG2 NPC without BG1 content
//WARNING EET_NPC_TRANSITION: "7XCRE2.cre" doesn't exist in game
//Extending game scripts ...
//Compiling 1 script ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//EET_NPC_TRANSITION patching for 7XGAR: BG2 NPC without BG1 content
//Patching 7XGar25.BCS
//Extending game scripts ...
//Patching 7XGARR.BCS
//Extending game scripts ...
//Extending game scripts ...
//Copying and patching 1 file ...
//FATESP.DLG already has 7XGAR references. Patching not needed.
//Copying and patching 1 file ...
//AR4000.BCS already has 7XGar25 reference. Patching not needed.
//Patching AR4000.BCS: 7XGARParty
//Extending game scripts ...
//Copying and patching 1 file ...
//Patching AR4500.BCS
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//EET_NPC_TRANSITION patching for 7XELDOT: BG2 NPC without BG1 content
//WARNING EET_NPC_TRANSITION: "7XCRE6.cre" doesn't exist in game
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//EET_NPC_TRANSITION patching for 7XBRAN: BG2 NPC without BG1 content
//WARNING EET_NPC_TRANSITION: "7XCRE5.cre" doesn't exist in game
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//EET_NPC_TRANSITION patching for 7XSKI: BG2 NPC without BG1 content
//WARNING EET_NPC_TRANSITION: "7XCRE4.cre" doesn't exist in game
//Extending game scripts ...
//Compiling 1 dialogue file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Extending game scripts ...
//Extending game scripts ...
//[.\lang\en_us\dialog.tlk] created, 553136 string entries
//INSTALLED WITH WARNINGS     ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth
//
//WARNING: BG1NPCSoA : 11 has encounter errors durring installation, exited with ExitCode = 3
//WARNING: unpausing installation will continue from next component.

Since I don't really understand what is happening here (.cre files not found?), can anyone shed some light?

edit: and further errors, with SmilingImpCrossBanterMod:

Quote

//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//Installing [Shar-Teel Banters] [1.2]
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//loading 1 tra file
//Copying 1 file ...
//Appending to files ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Compiling 1 dialogue file ...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 0 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//Installing [Garrick Banters] [1.2]
//Appending to files ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Extending game scripts ...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 2 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//SKIPPING: [Branwen Banters]
//    This NPC not found; skipping...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 4 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//SKIPPING: [Yeslick Banters]
//    This NPC not found; skipping...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 6 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//SKIPPING: [Eldoth Banters]
//    This NPC not found; skipping...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 8 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//SKIPPING: [Alora Banters]
//    This NPC not found; skipping...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 10 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//Installing [Xzar Banters] [1.2]
//Appending to files ...
//Compiling 1 dialogue file ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 12 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//SKIPPING: [Tiax Banters]
//    This NPC not found; skipping...
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 14 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.
//[G:\games\ProjectInfinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: cannot convert B7Xsafa.dlg or %B7Xsafa.dlg% to an integer
//ERROR: problem parsing TP file [SmilingImpCrossBanterMod\SmilingImpCrossBanterMod.tp2]: Not_found
//FATAL ERROR: Not_found
//
//WARNING: SmilingImpCrossBanterMod : 16 has encounter errors durring installation, exited with ExitCode = 4
//WARNING: unpausing installation will continue from next component.

 

Edited by Quester
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