CamDawg Posted July 30, 2022 Author Share Posted July 30, 2022 4 hours ago, Enkidu said: Don't want to start a new thread for such a minor thing, but I've noticed that no time passes between leaving Brynnlaw with Saemon Havarian and getting ambushed by the Githyanki, whereas the narration screen says you get ambushed on the 4th day of the voyage. BG2EE V2.6.6.0 with EET V13.4. Fixed. Quote Link to comment
Enkidu Posted August 14, 2022 Share Posted August 14, 2022 (edited) Something else that always bugged me is that Sarevok, in his various antagonist incarnations, and creatures using his sprite have physical hit sound effects that make it seem like they have no armor; they should sound like they're wearing plate. Edited August 14, 2022 by Enkidu Quote Link to comment
Trouveur80 Posted August 14, 2022 Share Posted August 14, 2022 Don't know if it is fitting in a fixpack, but the key for the Cloackwood Mine and the key to open the locked container in Durlag's Tower level -1 are not considered keys to storable in a keyring. Quote Link to comment
cdds Posted August 22, 2022 Share Posted August 22, 2022 Will there be official (numbered) releases of the fixpack in the future, or will the zipped master repository remain the primary version? Speaking of the repository, is this already in a usable/playable state for a regular playthrough or is it still too early and/or unstable? Thanks! Quote Link to comment
Luke Posted August 22, 2022 Share Posted August 22, 2022 (edited) 6 hours ago, cdds said: Will there be official (numbered) releases of the fixpack in the future, Yes, definitely. 6 hours ago, cdds said: Speaking of the repository, is this already in a usable/playable state for a regular playthrough or is it still too early and/or unstable? Too early... As a rule of thumb, when downloading from GitHub, always remember to download the latest release if available, as the master branch might contain untested changes. Edited August 22, 2022 by Luke Quote Link to comment
subtledoctor Posted October 28, 2022 Share Posted October 28, 2022 (edited) Are we supposed to be using this thing yet? Or waiting for an announcement? I'm a bit confused as to the current status, but I am starting to set up an EET game that will likely last on my machine for 6-12 months, so if there are fixes ready to go I don't want to miss them... If this is a few months away from a proper release that's fine... I'm just a bit confused about the current status. Put another way, I'm setting up a modded game on iOS, so i could see how this is working on iOS, but I don't know if that would even be helpful yet. Edited October 28, 2022 by subtledoctor Quote Link to comment
CamDawg Posted October 28, 2022 Author Share Posted October 28, 2022 1 hour ago, subtledoctor said: Are we supposed to be using this thing yet? Or waiting for an announcement? No and yes, respectively. Quote Link to comment
mickabouille Posted October 29, 2022 Share Posted October 29, 2022 I expect we'll discover that every mod ever published will need to be adapted to work on the fixpack. At least those that still have a maintainer around to do it. The other ones, well... Quote Link to comment
jastey Posted October 30, 2022 Share Posted October 30, 2022 W hich fixes are you referring to that would need changes in every mod ever published? Quote Link to comment
Thacobell Posted October 30, 2022 Share Posted October 30, 2022 Can you imagine if every tweak pack required every other mod to be updated to be compatible? Quote Link to comment
CamDawg Posted October 30, 2022 Author Share Posted October 30, 2022 22 hours ago, mickabouille said: I expect we'll discover that every mod ever published will need to be adapted to work on the fixpack. There are changes, and there are changes. Right now, the most systematic, sweeping changes the EEFP makes is how it handles immunities and cures. If a mod doesn't update to the new system, it'll still work! I made a bunch of EEFP-related changes for Item Upgrade and Under-Represented Items, but they would have continued to work just fine without them--some minor bugs like sounds getting through immunities would happen, but those were already happening before. Offhand, I can't think of anything else I maintain that is going to need an update due to EEFP. The problems will always be in places you don't anticipate them, which is why we'll be going through a series of betas first. As an example, BG2FP made a change to the escape region from the opening dungeon (specifically, the trigger region you clicked to leave the dungeon and go to Waukeen's Promenade). It turns out you could escape early, through the wall from the forge room, due to a distance trigger being too large. Lowering the distance was a good, straightforward fix that alters one character in one line in an area script. However, BGT used this exact line as a match to insert a bunch of BG-BG2 transition code, so it had to update. So yeah, it's going to cause some issues in unexpected ways, but it's certainly not going to be 'everything has to update' nor am I expecting major issues. Quote Link to comment
mickabouille Posted October 30, 2022 Share Posted October 30, 2022 I'm no modder, sorry if I spoke out of turn. But in another context, I'm a developer with some experience, i was just expressing some expectation that you won't make a change with that kind of breadth in the *basis* of so many other unrelated works, all of them heterogeneous in programming practice, without some breakage, for completely different reasons, sometimes the most unexpected ones. That's all, nothing more. (And I say that thinking the fixpack will probably be the best thing since sliced bread, too, even if I won't probably see the effect myself) Quote Link to comment
Enkidu Posted February 1 Share Posted February 1 "Subcontracting" to Bondari in Abazigal's lair causes several days to pass but without rest so the party is tired afterward. The location this happens in allows rest so the party should be rested after Bondari returns with the gauth eyestalk. Quote Link to comment
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