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Grim Squeaker

Anything we can do for Imprisonment and Romances?

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Would you count it as a bug that if your romancee gets imprisoned then the romance instantly counts as dying? (At least I think that's what happens, its been a while!)

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Yeah, I think it's a bug. I also think someone fixed that at some point, although I don't recall exactly where.

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IMHO, Galc likes to use lots (and lots) of files.

I'm sure it's possible to manage something that is more concise.

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Yeh, basically, we need a variable distinguishing between when a character has REALLY been kicked out the party, and when they've been forced out via spell or whatever.

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I think the bigg "improved" on Galactygon's "fix" for this. I believe there are issues with both of them (there is a thread of them arguing about it in the bigg house at FW, I think). Between the two of them there should be an actual solution.

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On a side note, does anyone know how imprisonment works? It's just occured to me that I don't know off the top of my head.

Is the affected character kicked out of the party? Does the .cre get saved in the .are, in the savegame, or are they still in the party, just marked as "imprisoned". Is state_imprisoned a state? I guess I should pay more attention to stuff, and less attention to none-stuff.

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They are kicked out of the party. That is what causes the bug.

 

What we should be able to do is to change Imprisonment to be the same thing as Maze but last for 32000 seconds. I'll take a look at it tomorrow.

Edited by Rastor

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Except then it won't count as killing a creature, and I think Imprisonment expiring after 32000 seconds is just as much of a bug.

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So is perhaps the best solution to write rejoining dialogues in case they were imprisoned? Basically so they say, I'm glad that's over are we ready to go on? And then you'd have an option to say yeah alright (reactivating the romance accordingly) or errr... we don't have room, and then you link to their usual leaving rant.

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How would we implement a variable that checks to see whether the party member was imprisoned or not?

 

I have had romanced party members installed without anything installed but the ToB official patch and the romance was not killed.

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Could it be possible to change the variable used when the player deliberately kicks out the NPC via dialogue? If I understand correctly, that would also mean editing the scripts, but it might be easier than trying to track down how and where Imprisonment sets the variable.

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The only problem with that is the person is still kicked from the party. Of course, if you go that method you could also have Imprisonment set a variable that can be checked on rejoining.

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I just had a thought.... I'm pretty sure that I've had romanced NPCs petrified before and kept the romance going. A stone-to-fleshed NPC has to be recruited back into the party, so can we steal how that works?

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