Thels Posted June 20, 2022 Share Posted June 20, 2022 Thanks for making this great mod! I like it more than NPC EE, because everything is done ahead of time, and I don't have to break the suspension of disbelief to tweak the companions in game like NPC EE does. However, I noticed two issues (while playing on a modded game of BGEE with SoD installed): 1: All the NPCs I modified lost their weapons. Could this be because of the Alter Weapon Proficiency System from TA? I reverted the Weapon Proficiency System to the BG1 style, and none of the modified companions had any weapons to speak of. Is there an option to not touch their equipment? 2: I had enabled the following option: Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v3 However, it only does seem to do so when the NPCs initially join the party, and not when I kick them out and reinvite them again at a later time. Quote Link to comment
InKal Posted June 20, 2022 Share Posted June 20, 2022 For ee games Subtledoctor mod is better option than Lvl1NPC in my opinion. NPC EE works well even with new Skills and Abilities mod. I noticed only two errors with NPC EE in my current run: 1) If Jaheira became ranger/cleric: no ** in two weapons, no racial enemy and (if that mod is installed) no animal companion. 2) If Viconia became fighter/cleric/thief: bugged hitpoints Quote Link to comment
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