Bubb Posted July 18, 2022 Posted July 18, 2022 (edited) Please Note: EEex is required to use this mod — EEex is (at the time of writing) only available on Windows platforms. Overview: This mod seeks to replace the standard actionbar spell selection with an alternative that is more convenient for the player. The primary enhancements over the default spell selection include: Displaying all available spells at once, (categorized by level). No more endlessly clicking the right-arrow to get to your 9th level spells! A searchable spell list. Know which spell you want to cast? Just type the first couple of characters and press enter. The ability to narrow view to only Mage or Cleric spells; useful for Mage/Clerics. Screenshots: Spoiler BG:EE (no SoD) : BG:EE (with SoD) : BG2:EE : IWD:EE : Options screen : Monolithic Display Mode : Overlay Mode : Installation: Download: Here Install EEex (forum). Download the zip file above and copy the contents into your game's base folder. Run setup-bubb_spell_menu.exe and follow the prompts to install. Make sure to run the game with InfinityLoader.exe after installing EEex. Mod Compatibility: Compatible with the following UI overhauls, (when installed after): Dragonspear UI++, (at the time of writing, the latest version can be found in this comment by artyfox; this version is required for compatibility) EET, EET_GUI Infinity UI++ LeUI, LeUI-BG1EE, LeUI-IWDEE, LeUI-SoD UI tweaks can go anywhere in the installation order relative to this mod. Edited October 26, 2024 by Bubb v5.1 Quote
Endarire Posted July 19, 2022 Posted July 19, 2022 @Bubb Does this work with Unearthed Arcana mods with 2 spell lists like Druid/Sor or Paladin/Mage? How does this mod change the Cleric/Ranger's spell list's presentation? Thankee! Quote
Bubb Posted July 19, 2022 Author Posted July 19, 2022 (edited) The mod uses EEex to pull data directly from the actionbar, so yes, anything that displays via the actionbar's "cast spell" menu will be handled. All spells are displayed unless one of the filters is used, which can limit the view to either Cleric or Mage spells, or by matching a search string. Edited July 19, 2022 by Bubb Quote
Endarire Posted July 19, 2022 Posted July 19, 2022 What say you to expanding functionality to make casting Warlock invocations - including Eldritch Blast of various shapes - easy? Quote
Bubb Posted July 19, 2022 Author Posted July 19, 2022 (edited) Not much I can do except refixing the quickspell slots not reacting to CGameSprite::AddSpecialAbility(). Edit: This is now fixed in the master version of EEex. Edited July 19, 2022 by Bubb Quote
Endarire Posted July 24, 2022 Posted July 24, 2022 Does this mod also display innate abilities in a large box or set of lines or other format that makes it more accessible than just a single strip at the bottom of the screen? If not, may we get that in a near-term release? Thankee! Quote
Bubb Posted September 6, 2022 Author Posted September 6, 2022 v4.5.2 - Added French translation, (thanks @JohnBob!). Quote
Guest Posted September 6, 2022 Posted September 6, 2022 (edited) You seem to have found a much more elegant way to traify your mod! A big thanks for your work Bubb!!! Edited September 7, 2022 by JohnBob Quote
Bubb Posted December 3, 2022 Author Posted December 3, 2022 (edited) v4.5.3 - Fixed thieving hotkey opening the spell menu. This also fixes a bad interaction with Dragonspear UI++'s permanent thieving button. Note: This release requires a recent EEex version: v0.9.16-alpha+. Edited December 3, 2022 by Bubb Quote
pencey Posted September 12, 2023 Posted September 12, 2023 Would a scroll case button with scrolls organized by level be possible within this framework? Quote
Bubb Posted September 13, 2023 Author Posted September 13, 2023 On 9/12/2023 at 4:49 AM, pencey said: Would a scroll case button with scrolls organized by level be possible within this framework? That's a cool idea, though I don't think the engine can use an item while it's inside a bag. Would be an interesting thing to investigate. Quote
Shadow Ranger Posted September 24, 2023 Posted September 24, 2023 Very nice idea! Would it be, however, possible to drag the slots wherever the player chooses to? Quote
Guest moe23 Posted October 13, 2023 Posted October 13, 2023 Thank you very much for this genuis mod! I installed it with EET and Dragonspear UI++ using Project Infinity and it always installs the BG2EE theme. I think the BGEE-SOD theme would look more consistent with the color scheme of Dragonspear UI++? Is it possible to change the theme after installation? or force to install BGEE-SOD theme? I already tried to copy the files from \bubb_spell_menu_extended\copy\bgee-sod into my override folder after installation but that doesn’t work. Quote
Bubb Posted October 14, 2023 Author Posted October 14, 2023 21 hours ago, Guest moe23 said: Thank you very much for this genuis mod! I installed it with EET and Dragonspear UI++ using Project Infinity and it always installs the BG2EE theme. I think the BGEE-SOD theme would look more consistent with the color scheme of Dragonspear UI++? Is it possible to change the theme after installation? or force to install BGEE-SOD theme? I already tried to copy the files from \bubb_spell_menu_extended\copy\bgee-sod into my override folder after installation but that doesn’t work. Hello, glad you like the mod! It's not possible to completely update the skin after installation, (unless you want to dive into the game files and update dozens of values). The way you copied bgee-sod into the override folder should have changed the slots to their SoD variant, so I'm unsure why that didn't work. The code is responsible for tweaking other UI elements. Did you install the spell menu after Dragonspear UI++? The installer should have detected dragonspear and changed its skin automatically. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.