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Fire Giant Test


Guest morpheus562

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3 hours ago, morpheus562 said:

Vanilla (56.05 DPR): Wields a 2d12+0 two handed axe that deals an additional 1d12 fire damage per hit. For proficiencies, this version only has Two-Handed Weapon style for +1 Damage and +5% crit hit chance. Since there is no Axe prof, the character receives a thac0 penalty.

GIAFIR01 doesn't have axe proficiency as an applied 233 effect (like most recruitable NPCs), but does have the old BG1 axe proficiency (two points) in the creature's header (0x0074) and the game recognizes it as specialized for THAC0, damage and APR. Many enemy fighters are the same.

YSFIRE01and YSFIRE02 actually have five points in axe, even unmodded.

Edit: In addition to APR bonuses from specialization they get an additional attack from being fighter class of above the 13th level, on top of their base 2 attcks/round (illegitimately high rate for a warrior type creature, which is presumably meant to either simulate haste or dual wielding). By my math SCS giants do ~150 per round average (when not using HLAs...).

Edited by polytope
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Guest morpheus562
6 hours ago, polytope said:

GIAFIR01 doesn't have axe proficiency as an applied 233 effect (like most recruitable NPCs), but does have the old BG1 axe proficiency (two points) in the creature's header (0x0074) and the game recognizes it as specialized for THAC0, damage and APR. Many enemy fighters are the same.

YSFIRE01and YSFIRE02 actually have five points in axe, even unmodded.

Edit: In addition to APR bonuses from specialization they get an additional attack from being fighter class of above the 13th level, on top of their base 2 attcks/round (illegitimately high rate for a warrior type creature, which is presumably meant to either simulate haste or dual wielding). By my math SCS giants do ~150 per round average (when not using HLAs...).

They have a base of 2 APR which would be correct for their level. 1 APR at level 1, +0.5 at level 7, and an additional +0.5 at level 13 brings it to 1+0.5+0.5=2. This then becomes 3 due to grandmastery you mentioned in the header. The numbers above have been adjusted.

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The matrix of level vs proficiency APR from WSPATCK.2da are always cumulative with base attacks, whether coded into the creature's file, or from other source. Other things like bows which set attacks per round can "overrule" the number of base attacks a creature has in its file, but bonuses from WSPATCK apply anyway (only for warrior type in unmodded)

Thus a fire giant has 3 APR with his fists (should be only 2 for a 13th level fighter, but that's how it is)

An "axe specialist" fire giant with an axe has 7/2 APR if specialized (should be 2.5)

A fire giant with a bow still has 7/2 APR, as they've got 2 stars in bow and bows set base APR.

 A level 13+ fighter/mage who is shapechanged into a mindflayer has 5 apr (would be 4 for a regular mage).

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Guest morpheus562
44 minutes ago, polytope said:

The matrix of level vs proficiency APR from WSPATCK.2da are always cumulative with base attacks, whether coded into the creature's file, or from other source. Other things like bows which set attacks per round can "overrule" the number of base attacks a creature has in its file, but bonuses from WSPATCK apply anyway (only for warrior type in unmodded)

Thus a fire giant has 3 APR with his fists (should be only 2 for a 13th level fighter, but that's how it is)

An "axe specialist" fire giant with an axe has 7/2 APR if specialized (should be 2.5)

A fire giant with a bow still has 7/2 APR, as they've got 2 stars in bow and bows set base APR.

 A level 13+ fighter/mage who is shapechanged into a mindflayer has 5 apr (would be 4 for a regular mage).

I learn something new every day, thank you for your patience, diligence, and keeping me honest. I'll get the above updated.

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