CamDawg Posted October 25, 2022 Share Posted October 25, 2022 (edited) I've been spending the last week on documentation, woo! Available off the main project page, you'll now find: An EEFP gallery BGEE/SoD fixes BG2EE fixes IWDEE fixes PsTEE fixes edit: now current as of November 8, 2022. If you spot typos or grammar mistakes, let me know. For the devs, specifically @Luke, @argent77, and @DavidW: the goal is to write the docs to be accessible to players, so I end up glossing over some of the finer details. Please review the stuff I've written for your fixes and make sure I haven't done a too much glossing--or rewrite them to your heart's content if you so desire. Feel free to post here with corrections or submit pull requests for changes (the pages are sourced from the HTML files in the repo's docs folder). If you have an image and/or descript update for the gallery, unfortunately that has to go through me. Edited November 8, 2022 by CamDawg Quote Link to comment
argent77 Posted October 25, 2022 Share Posted October 25, 2022 Great job with the documentation! I've noticed one fix missing from the PsTEE docs, though: [PSTEE] The Baator map (AR1000) should be populated with more enemies Screenshots for comparison: Spoiler These screenshots are quite large. I leave it up to you whether to add them to the gallery or not. Quote Link to comment
lynx Posted October 25, 2022 Share Posted October 25, 2022 Hmm, that rock shadow is worse on the EEs, you can barely notice the big square blocks in the original: Spoiler Quote Link to comment
argent77 Posted October 25, 2022 Share Posted October 25, 2022 (edited) 11 minutes ago, lynx said: Hmm, that rock shadow is worse on the EEs, you can barely notice the big square blocks in the original: Reveal hidden contents PVRZ compression is to blame. There are many instances like this in all games, especially noticeable in areas with small color differences or darker colors. Edited October 25, 2022 by argent77 Quote Link to comment
Endarire Posted October 25, 2022 Share Posted October 25, 2022 What's this PVRZ? Quote Link to comment
argent77 Posted October 25, 2022 Share Posted October 25, 2022 13 minutes ago, Endarire said: What's this PVRZ? PVRZ, more specifically, the chosen texture compression type (DXT1 or DXT5) may result in visible degradation of image quality under certain conditions. Quote Link to comment
jmaeq Posted October 25, 2022 Share Posted October 25, 2022 Huzzah for documentation, and thank you all for your combined efforts on this! Quote Link to comment
CamDawg Posted October 26, 2022 Author Share Posted October 26, 2022 21 hours ago, argent77 said: [PSTEE] The Baator map (AR1000) should be populated with more enemies Cheers, it's been added to the docs and gallery. Quote Link to comment
CamDawg Posted October 26, 2022 Author Share Posted October 26, 2022 By request, I've added linkable anchors (the small link icon) to each section in the docs, and made a second pass for formatting. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.