WanderingScholar Posted October 31, 2022 Share Posted October 31, 2022 Am I correct in assuming I can edit the .2da files in the "spellchoices" directory to influence the picks on install? Does SCS build the combat scripts based on these choices assuming they're legal and valid for the given classes? Quote Link to comment
jmerry Posted October 31, 2022 Share Posted October 31, 2022 The "spellchoices" and "spellchoices_defensive" folders are used to determine spell memorization; the latter has scripts (WeiDU code) to determine self-defense spells based on the spellcaster's level, and then any remaining spell slots are assigned randomly to the spells (mostly offensive) listed in the former. Combat scripts are not very sensitive to the exact list of what's memorized. After all, script blocks to use a spell have a check for whether the spell is memorized. They're not going to use spells that the spellcaster doesn't have, even if it's there in the script. However, this all depends on there being a script block for it. If you have mages memorize Grease and Chill Touch, they're not going to cast those - those spells are weak enough that the SCS just doesn't bother scripting them to be used. Quote Link to comment
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