Guest Morgoth Posted November 24, 2022 Share Posted November 24, 2022 Hello, would it be possible for tweaks to add a RP tweak called "Shopkeeper have their own items in the inventory"? It would be cool if by killing them (or finding a chest somewhere) you could reach (and get) the inventory they have. Quote Link to comment
polytope Posted November 25, 2022 Share Posted November 25, 2022 7 hours ago, Guest Morgoth said: would it be possible for tweaks to add a RP tweak called "Shopkeeper have their own items in the inventory"? It would be cool if by killing them (or finding a chest somewhere) you could reach (and get) the inventory they have. The thing is, the punishment in this game for killing innocent npcs is - via a rather crude implementation - a loss of reputation (with consequences only if it gets really low), and reputation can be increased via donations to temples, most interesting merchant's total stock could be resold for more than enough to recover the reputation lost while still keeping some choice items. It would basically make every important purchasable equipment/scroll/potion free for a powergamer, stores are already a bit broken if you have a character with high enough pick-pocketing skill. Quote Link to comment
ahungry Posted November 25, 2022 Share Posted November 25, 2022 Most shopkeepers can have many more items than an inventory can hold, so you'd probably have to do like, a shopkeeper's bag of holding for each to hold their inventory - it might make this tweak easier, because bags and stores are the same format, so you'd probably just clone the .sto file for the bag and assign it to their inventory - this would make pickpocket difficult though. Because of the excessive imbalance polytope already mentioned, if you felt like doing this, you may as well just cluaconsole yourself a million gold and buy everything in the inventory, then kill em off (I've had the thought it'd be a fun tweak as well, but it's just a really poor idea - although so is the default item lists, especially mod heavy - magic items are truly common at certain points, when they should be exceedingly rare, when you realize many level 20+ enemies have like, 1 or 2 max - yet somehow a shop has 20+ of +3 and higher caliber? Right...) Quote Link to comment
Guest Morgoth Posted November 25, 2022 Share Posted November 25, 2022 I know it could be unbalanced, but I would like to have such a tweak in my game because it would make the world feel "realistic". And push even further player agency. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.