SnowKing Posted May 11, 2005 Author Share Posted May 11, 2005 Ok, I fixed all of those things. Does that mean that I am done with that LoveTalk until I am ready to package everything? I will continue coding my way through and I may need a couple of the LoveTalks check just to make sure I am on the right track. And (no doubt) I will have more questions that I can't fnd the answers to. Thanks for all your help. Questions: I have a dialog in which what Mazzy says in repsonse depends on your Chr. What is the coding to implement this? *I want to make that LT available for the female friendship, what is the coding to make it so it will trigger if the variable ("CG#MazzyFriendship","LOCALS",1) is on. Do you use OR between the lines or something else? Thanks. SK Link to comment
Grim Squeaker Posted May 11, 2005 Share Posted May 11, 2005 Again, the IESDP is your friend. You use the trigger, StatCheck(), StatCheckGT() or StatCheckLT(). I imagine you'll want one option with StatCheckGT(Player1,X,CHR) and another with StatCheckLT(Player1,X+1,CHR). As for CG#MazzyFriendship, yes you'd change the header of the block from: IF ~Global ("SK#MazzyRomanceActive","GLOBAL",1) Global("LoveTalk","LOCALS",X)~ THEN BEGIN ... To: IF ~OR(2) Global ("SK#MazzyRomanceActive","GLOBAL",1) Global("CG#MazzyFriendship","LOCALS",1) OR(2) Global("LoveTalk","LOCALS",X) Global("FriendshipTalk",LOCALS",Y)~ THEN BEGIN ... I'm assuming you have some variable like "FriendshipTalk' to keept rack of which friendship talk you're on. You'll also need a friendship version of the triggering block, but I'm sure you can do that by yourself. On a final note, I notice you've changed your prefix halfway through this... Link to comment
SnowKing Posted May 11, 2005 Author Share Posted May 11, 2005 As it turns out someone registered that so I chose one and had it registered so now I am sticking with CG# Thanks for the help, making changes now. SK Link to comment
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