Diana Posted May 15, 2005 Share Posted May 15, 2005 This happens with both V3 and V4. Told Aran we're ready to go. The Irenicus/Imoen lab scene runs properly. Then the cutscene on the stairs of the docks with Saemon starts - but it never ends. I have had to Alt-F4 to terminate on each occasion. I have even cleared the cache and reloaded the save game - no use. Re-installed the game from scratch using only the TOB Official patch plus FixPack V4. Same thing happens - the cutscene never ends. Put back dialog.tlk, chitin key, and the Override folder to its pre-FixPack state and reloaded that saved game. Cutscenes all work properly and game proceeds normally w/o the FixPack. Link to comment
devSin Posted May 15, 2005 Share Posted May 15, 2005 This will likely be a script name issue (I remember having to fix something like this once upon a time). It was a difference between pparan2 or aran02 and aran (or something). Link to comment
CamDawg Posted May 16, 2005 Share Posted May 16, 2005 Got it. Cutscene cut41b.bcs creates pparan2.cre, which has a DV of "aran." The script tells "aran" to start dialogue, but we have changed pparan2.cre to use "pparan02" as a DV. We did this to satisfy cutscene cut41d.bcs, which references "pparan2". Patched cut41b.bcs to reference "pparan2". Included in alpha 5. Link to comment
Diana Posted June 13, 2005 Author Share Posted June 13, 2005 Got it. Cutscene cut41b.bcs creates pparan2.cre, which has a DV of "aran." The script tells "aran" to start dialogue, but we have changed pparan2.cre to use "pparan02" as a DV. We did this to satisfy cutscene cut41d.bcs, which references "pparan2". Patched cut41b.bcs to reference "pparan2". Included in alpha 5. <{POST_SNAPBACK}> Am using Alpha 5 and this problem is still occurring at exactly the same place. Link to comment
SimDing0 Posted June 13, 2005 Share Posted June 13, 2005 Did you restart the game, or update and continue from the same place? Link to comment
Diana Posted June 13, 2005 Author Share Posted June 13, 2005 Did you restart the game, or update and continue from the same place? <{POST_SNAPBACK}> This was from a brand new installation of BG2+TOB+Official Patch Then installed the Alpha 5 FixPack. This was a brand new game starting from Irenicus' dungeon, not a 'saved game' from when I first reported the problem. Since I'm at work I will check what is Aran's DV in cut41b.bcs when I get home. Thanks. Link to comment
Diana Posted June 13, 2005 Author Share Posted June 13, 2005 Problem resolved. Snippet from the bcs to baf of cut41b in my Override folder: CreateCreature("pparan2",[3059.3013],0) // ~Aran Linvail~ CreateCreature("ppsaem",[2995.2984],0) // ~Saemon Havarian~ CreateCreature("ppsime",[3070.3076],0) // ~Sime~ Wait(1) FadeFromColor([20.0],0) Wait(2) MultiPlayerSync() ActionOverride("aran",StartDialogNoSet(Player1))END And this is what was causing the problem for me. Creature PPARAN2.cre in my override folder, according to DLTCEP, has a DV of PPARAN2. When I changed it to 'ARAN', reloaded the game to an earlier save, the game proceeded as it should. Link to comment
CamDawg Posted July 10, 2005 Share Posted July 10, 2005 We have that change in the Fixpack already but it was not matching that ActionOverride due to a bad match string. This is fixed locally in alpha 6. Link to comment
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