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The Crucible

Encounters/Mechanics


Guest morpheus562

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Guest morpheus562

This is closely related to and probably overlaps some with bugs, but I want a special thread dedicated to any inconsistencies in combat encounters and mechanics. If you are seeing oddities in the scripting or something that seems off, please post those items here.

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Guest morpheus562

Some items brought to my attention via DMs that I want to include here for posterity and awareness:

  • Too many enemies can be dispelled with a simple Dispel/Remove Magic - Resolved, many enemies that fall in this category of receiving magical protections now have SI: Abj
  • Enemies were not searching for other characters if they encounter a single, invincible player controlled character
    • This was tested via a modded barb with over 100% DR. Enemies sat around until the barb's Hardiness wore off. I have some experimental code in the works so the enemies will then start moving to the nearest player controlled character instead of standing around.
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