Haydn Posted December 13, 2023 Posted December 13, 2023 BGEE (no SOD) descriptions for masterwork bullets, darts, arrows, and bolts appear as other random strings. Quote
Jazira Posted December 14, 2023 Posted December 14, 2023 (edited) Can confirm. Happens on BGEE/SoD/BG2EE. The tpa point out to incorrect strrefs. Quote DEFINE_ACTION_FUNCTION fine_arrows BEGIN array.new[arrow_details] [ arow02,name=>20305 //should be 6761 arow02,desc=>20306 //should be 16297 arow02,pro=>ARROW bolt02,name=>20307 //should be 6783 bolt02,desc=>20308 //should be 19353 bolt02,pro=>BOLT dart02,name=>20309 //should be 6927 dart02,desc=>20310 //should be 10043 dart02,pro=>DART bull02,name=>20311 //should be 6757 bull02,desc=>20312 //should be 17682 bull02,pro=>DART ] itm.edit[arow02 bolt02 dart02 bull02|edit_strrefs_in_place:i=1] [ m_magical=0 m_lore_to_identify=0 m_enchantment=0 m.ab_fx.delete{s_opcode=233} m_both_names:=$arrow_details("%sfo_filename%" name) m_unidentified_description:=$arrow_details("%sfo_filename%" desc) m_identified_description="-1" m.ab.alter{s_projectile:=$arrow_details("%sfo_filename%" pro)} ] END Edited December 14, 2023 by Jazira Quote
Jazira Posted December 14, 2023 Posted December 14, 2023 (edited) nvm... Edited January 4 by Jazira Quote
DavidW Posted December 23, 2023 Posted December 23, 2023 This is fixed locally and will be in 35.5. Quote
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