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[SCS v35.4] Odd invisible objects


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Posted

Anyone noticed some invisible objects?

I noticed some in Davaeorn level (in the short corridor with the traps), one or two in the maze (precisly the corridor with the two skeletons, just before the traps), and one in front the south chest in the upper level of Durlag's Tower.

There might be more, but these are the one I noticed during a playthrough.

Again, I'm pretty sure it's SCS since I installed the same mods before and never experienced this, I could be wrong tho.

Posted

I did notice a few of them with SCS too, couldn't tell you where though. When picked up they'd just vanish, instead of cluttering the inventory, and the tooltio said something like ID:99999.

Guest the_sextein
Posted

I don't know for sure but you may be talking about Beamdog's terrible pathfinding.  If you remember they broke it real bad on version 2.5.  When version 2.6 came out they had reverted back but a few areas were overlooked.  Characters won't move and they get stuck inside of each other and you have to control them one by one.  I remember running into this the last time I was in daveorn's abode.  Their are a couple other spots in the game that were overlooked as well.  No patch for years so it's still broken.  Of course maybe that isn't what you are talking about but it sounds similar to what I remember.

Posted
4 hours ago, Guest the_sextein said:

you may be talking about Beamdog's terrible pathfinding

No I'm not, I was playing a solo run for fun.

It's like if an enemy uses an invisibility potion and just stands there and you can't walk in that specific point.

The only thing that comes to my mind are those two components that I installed from BG2 Tweaks and Tricks, they might be the cause, since all the instances I noticed this problem were near traps:

~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.29
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.29

In the end it's not that big of a problem, it's not like I couldn't go through a path or a corridor because of that.

Posted
1 hour ago, mickabouille said:

How does this place show on the map

What place exactly?

I walked around that trapped hallway in Davaeorn's lair, the area map background is normal, but there's clearly something in the middle that my MC can't walk on.

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