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For those who want romance conflicts...


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Name: Ajantis

SoA Script: c#ajan

ToB Script: c#ajan25 (in work)

Romance is serious number: 2

Romance kill number: 3

For female?: 1

For male?: 0

Can kill other romances?: 1

Can be killed by other romances?: 1

Romance Variable: C#AjantisRomanceActive

 

Thank you!

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Forgot about this!

 

Name: Ninde

SoA Script: lk#nins

ToB Script: --

Romance is serious number: 2

Romance kill number: 3

For female?: 0

For male?: 1

Can kill other romances?: 1

Can be killed by other romances?: 1

Romance Variable: LK#NindeRomanceActive

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Some new ones for the latest update:

 

 

// Name: Angelo

// SoA Script: adangel

// ToB Script: adang25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 1

// Can be killed by other romances?: 1

// Romance Variable: ADAngelRomanceActive

 

// Name: Gavin

// SoA Script: b!gavs

// ToB Script: b!gav25s

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 1

// Can be killed by other romances?: 1

// Romance Variable: B!GavRA

// Special: B!GavRomBreak set to 1 with an RA=3

 

// Name: Neh'taniel

// SoA Script: sk#nehtb

// ToB Script: sk#25neh

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 1

// Can be killed by other romances?: 0

// Romance Variable: SK#NehtRomanceActive

 

// Name: Tyris Flare

// SoA Script: g#tyris

// ToB Script: g#tyrs25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 0

// For male?: 1

// Can kill other romances?: 1

// Can be killed by other romances?: 1

// Romance Variable: G#TF.TyrisRomanceActive

Edited by berelinde
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Copy paste error from the summary, fortunately, it isn't there in the mod. :)

 

But thanks for pointing it out. I got lazy and just copied and pasted the comments from one script and changed the relevant info. Apparently not all of it. Updating the post to reflect mod contents.

Edited by berelinde
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Yup, and that's the one that's in the script. You did read the part where I said I was just copying the comments from one script, and not all of them, right?

 

Anyway, I just verified the scripts themselves, and they're all OK. It's just the posting in the early morning hours thing that's the issue.

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Forgot all about this. Here is Darian's info:

 

Name: Darian

SoA Script: T1Dar

ToB Script: T1Dar25

Romance is serious number: 2

Romance kill number: 3

For female?: 1

For male?: 0

Can kill other romances?: 1, 4

Can be killed by other romances?: 1, 4

Romance Variable: T1DarRomanceActive

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// Name: Keldorn

// SoA Script: keldorn

// ToB Script: keld25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 0 SoA, 1 ToB

// Can be killed by other romances?: 1

// Romance Variable: B!KeldornRA

 

(In SoA, if there is any committed romance, it kills Keldorn's. Keldorn's romance does not become committed in SoA.)

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// Name: Yoshimo

// SoA Script: YOSHIMO

// ToB Script: (does not exist)

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 1

// For male?: 0

// Can kill other romances?: 1 SoA, 0 ToB

// Can be killed by other romances?: 1

// Romance Variable: YoshimoRomanceActive

 

ToB content exists, but due to lack of...phisical closure it won't kill any romance.

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Forgot about Yvette...

 

// Name: Yvette

// SoA Script: YxYve

// ToB Script: YxYv25

// Romance is serious number: 2

// Romance kill number: 3

// For female?: 0

// For male?: 1

// Can kill other romances?: 1 SoA, 1 ToB

// Can be killed by other romances?: 1

// Romance Variable: YvetteRomanceActive

//Checking file in case it's needed: yxy1.itm

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