raindare Posted January 20 Share Posted January 20 (edited) Hi! I'm really enjoying this mod so far, trying out an Adventurer of Tymora. There's just one thing, though: perhaps it's specific to Tymora, but the spell list at least seems somewhat lacking. Combat encompasses mainstay spells for almost every Cleric in BG1/2, and she gains relatively little in exchange for losing Combat, Necromantic and Evil (understandable). Since the game has so much focus on, well, combat, is it possible that certain iconic spells such as Draw Upon Holy Might or Blade Barrier should be more available to Clerics? Draw Upon Holy Might could work in Divine or Good (given its use to symbolize good in the rest of BG), while Blade Barrier is probably simply most at home in Divine, though Wards or Protection could also fit. Alternatively, the Luckbringer of Tymora might need to be a little stronger. I'm going to try adding DuHM to the Good sphere and Blade Barrier to the Divine sphere on my end -- doubt it'll cause any balance issues. And thank you for the ability to edit spheres! Edited January 23 by raindare Quote Link to comment
DavidW Posted January 20 Share Posted January 20 I'll think about it; thanks for the feedback. Quote Link to comment
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