Avenger Posted June 1, 2005 Share Posted June 1, 2005 SetCorpseEnabled(animationID, boolean) This action works quite much like AmbientActivate (enables or disables an animation). Except that this action has a string parameter, while AmbientActivate takes an object parameter (which is quite weird for an animation). SetMazeHarder()/SetMazeEasier() These are unused, but working. They modify the MazeDifficulty global. Its value could be 0-2. FixEngineRoom() This seems to be unused and not working (crashing). GenerateModronMaze() Well, you guessed right, it generates the parameters for the modron maze (AR13*). The data is 1720 bytes long and it is stored in the PST .gam file. 190 FinalSave() Works for PST (though the area preview will be black). I believe there are a few unknown actions in PST that come from bg1. Link to comment
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