cccow Posted March 22, 2024 Posted March 22, 2024 Thought I would see if anyone recognised the issue. No expectation of any deciphering if it is - as I guess most likely - due to mod mash. Only has happened in Sea watchtower area. Happened shortly after picking up Safana but didn't notice till trying to reload later. Rolled back & played through again. Ok that time after picking up Safana. Then happened in a save after buffing outside lighthouse house. Rolled back to previous save, and completed all area tasks with reloading fine. But now whenever I leave the area, the autosave is ok & reloads on map edge, but any save in the new travelled to area (tried 3 seperate ones) will not reload...though as before can play on fine. Ring any bells? WeiDU.log Quote
cccow Posted March 23, 2024 Author Posted March 23, 2024 (edited) Ok I think it is something to do with the mod Powergaming scripts (though I could be wrong on this one - just I can imagine some interaction, and it did not happen last playthrough without it. Though to be fair other mods have changed too) and the Mod Aura. With Aura, once I put the script on her and then used her infusion power. Once it runs out she will auto do it buffing all. Including if she is not in the party - e.g she buffs the whole FAI. While she is in the party no problem. But once ejected (in this case for Safana) and sent to FAI I have the reload issue on a save done once the party's buff has run out-its ok if she is still in the vicinity but out of party as the buff is re-applied. If I keep Aura in party then no problem with reload. For now I have stuck her outside the FAI, where she appears to be only buffing a cow and some generic npcs. Went in FAI, waited till buff gone, and reloads. So potentially to do with other companions not in party being buffed?? I did try taking the powergaming script off aura - just gave her no script. But she continues infusing nonetheless. (see 1st paragraph above) Not entirely sure, but does seem something along those lines. Edited March 23, 2024 by cccow Quote
jastey Posted March 24, 2024 Posted March 24, 2024 Tagging @The Artisan for Aura and @morpheus562 for Powergaming Scripts, although this sounds like it could be unrelated to the latter. (It might still be some mod interaction.) 21 hours ago, cccow said: For now I have stuck her outside the FAI, where she appears to be only buffing a cow and some generic npcs. I was thinking about some funny remark about buffed cows and the Summon Cow spell now being really dangerous for having to deal with a really pissed cow after summoning it. Quote
Guest morpheus562 Posted March 24, 2024 Posted March 24, 2024 (edited) I see you are using v0.10.0 of EEEX which had an error with Enhanced Powergaming Scripts that was recently corrected; however, what you're describing does not sound like the error that was corrected. I'm not sure what version of EEEX the issue started in, but the newest version released a couple days ago corrects it. Why did you split up the EEEX install to the beginning and end of your install order? What mods did you recently install/reinstall and add to your game mid-playthrough? The Aura mod is installed much earlier in your game, did you do a reinstall with a newer version mid-playthrough? I am not familiar with Aura and her infusion ability, but that isn't something my scripts touch. Edited March 24, 2024 by morpheus562 Quote
cccow Posted March 24, 2024 Author Posted March 24, 2024 (edited) Thanks both... Re: EEEX. No it was just the one installation before I began. The only thing that I thought I moved to the end was the EEUITweeks as I wanted to test different ones those after installation as some were behaving oddly with other mods. However I do note that some EEEX also appears after EET end, really can't remember why I did this - though it may have been a mistake in copy/pasting to change the order and either missing the first EEEX component or in moving any of the EEEX components at all in addition to the EEUITweeks ones. I thought - perhaps mistakenly - that these could be loaded after EET end. I did this before without notable issues (through BG1 & SOD anyhow) - but perhaps it is a mistake. Once tested, then I began a new game & have not touched it since. So no mid game tinkering. Re: Mod interaction. Yes, there were other changes from the last playthrough...I guess it is what is bound to happen when so much is thrown in the mix - greedy personage that I am. Nonetheless I will continue as far as I can, and hopefully once done go back and test a few things just using much more minimal combo of mods. I should just say though that I really like both EPS and Aura...great work both. Edited March 24, 2024 by cccow Quote
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