Jump to content

Help with a ranger kit project would be so so much appreciated.


Recommended Posts

Posted (edited)

So!! :) pre alpha skeleton version installed properly, the feeling is amazing, omg my first mod! but of course i have many obstacles to conquer. Would you Guys help a green green rookie a little bit?
 

This is the project description:

@2= ~Warden of the Serene Wetlands~
@3= ~warden of the serene wetlands~
@4= ~Warden of the Serene Wetlands: Mysterious Eldath has many hidden and peaceful refuges, groves, and sanctuaries scattered across the lands. These serene places soothe disputes and provide havens for the forsaken and the wounded. One can usually find waterfalls, ponds, and wetlands embraced by emerald forests, mangroves, or meadows there. The shrines and temples, stunningly beautiful in their simplicity, stand as beacons of tranquility.
Amid sculpted, smooth stones and columns, those with troubled hearts and good souls can find peace and forgiveness if they listen closely to the rare, enchanting whispers. Some say that's the Quiet Goddess herself, sharing timeless wisdom and the natural balance. These sanctuaries are usually maintained by priests and druids and guarded by Eldath's monks or her sister Mielikki's rangers. Both such warriors are called Wardens.
Among such places, the well-hidden, stone Serene Wetlands sanctuary, sits gracefully on the shore of a lake, nourished by cascading waterfalls and surrounded by vibrant, waterlogged glades and forests. It is renowned for its nature loving, peaceful weapon master wardens, akin to the Kara-Turan Kensai. Forbidden from using armor or helmets, they believe true defense comes only through wisdom. The beautiful, emerald-glimmering Goddess Eldath grants them divine powers to protect her temple. Druidic elder women, ever-present around temples like this one, patiently teach minor druidic cantrips to ensure that youngsters learn the Oldest Way of healing as well.

    Advantages:
– 1st level: The Flow: "Water flows endlessly, whispering tales of eternity": Warden gains a -2 AC bonus  //

– 1st level: The Knowledge: "Passed on by word of mouth": Gains Stimulant Herbs ability - allows the Warden of Eldath to do maximum damage for ten seconds after the activation of the ability. The effect is instant, there is no casting time. 
Starting at level one with a single use, it may only be used once per day for every four levels.  //It's just reflavoured KAI, works //

– 1st level: The Simplest Medicine: "Heal the wounded, soothe the frightened, protect the weak": 1x Good Berry Spell and 1x Barkskin per 4 levels untill level 12  //have to code that, as i can't find such innate abilities, also thinking about some other minor divine abilties, maybe remove fear?//

– 2nd level: The Hidden: "Dense are the thickets and their defenders appear out of nowhere" : Starting from level 2 Warden of the Wetlands can backstab for 2x multiplier. Multiplier will not increase with levels afterwards.  //i guess thats enough since we have kai and bonus damage per 3 levels, even if it would be weaker than kensai/thief i don't care - it works in battle but is not visible on characters sheet/statistics//

– 3rd level: The Flow: "In the dance of stream and rock, the stream prevails, not by strength, but by persistence.": +1 to weapon damage and -1 to thac0 per 3 levels
–  4h level: The Flow: "Swiftly enact your duty, my guard, for I will not tolerate any disturbance to my serenity for long.": -1 to weapon speed per 4 levels

//there are standard kensai perks, they work properly//

– 5th level: The Whispers: "Enchanting as a forest, strong as a waterfall - so is the peacekeeper of the Goddess". Wardens of Eldath's Groves are famous for their diplomatic skills. They are commonly summoned to help with disputes. For every two points of charisma above ten
Warden of the Serene Wetlands receives 2% physical resistance.  //this is an unique feature of this kit and I would very much like to implement it. i have no slightest idea how to code that. Also should it be a bonus from hard points only? or any charisma even from items? I cannot make my mind on that one//

– 7th level: The Stillness: "Rivers flow into the ocean, yet the ocean remains undisturbed; so too is the body of a peaceful soul": Immunity to poison //works as intended - SPL stolen from monk :)//
    
    Disadvantages:
- Warden cannot wear any armor, bracers, shields or helmets //works //
- Cannot use ranged weapons  //works//
- Can only be of good alignment and may fall due to dishonorable acts, like any other ranger~  //works of course, since its the ranger is a template for that kit//

Other important things:
1) I'm already in the process of booking unique prefix for the mod
2) I would like very much for this kit to NOT BE ABLE to use defender of easthaven due to obvious physical resistance perk reasons. How to do that in a simplest most efficient way? //Don't care, let the player decide//

Edited by ManaMusic
spelling, updating status of the installation file
Link to comment

Your description is like 4x the length of most kit descriptions, it will stand out. If you care about that. 

I’m unclear: is this a single-class ranger kit? Or a multiclass C/R kit? You want to use ADD_KIT_EX in the latter case. (Actually it’s a good idea in either case.)

Precluding use of the DoE is easy, just add an op319 effect to the DoE blocking use by this kit. Get ready for players to be pissed about this, though. 

Alternatively you might be able to apply a permanent op206 effect to the kit protecting against the DoE filename? Which might mean the DoE equipping effect would not affect this character but you could still use the item. Maybe.

For the DR, I would make a single spell with 20 abilities, each one with a different min level (1-20, obvs), and each ability with effects setting DR to the min level x 2. Then in the kit ability table, have a row where this spell gets AP_ applied every level from 1 to 20. 

Link to comment
Posted (edited)
Quote

Your description is like 4x the length of most kit descriptions, it will stand out. If you care about that. 

well you are probably right :) I love P&P and writing so i guess thats my bad. I will try to make it at least 2x shorter :D Still i want it to be as immersive as possible
 

Quote

I’m unclear: is this a single-class ranger kit? Or a multiclass C/R kit? You want to use ADD_KIT_EX in the latter case. (Actually it’s a good idea in either case.)

It's just a ranger. before i wanted it to be C/R or Kensai/C but first of all it would be too difficult for me to code that as for first mod and second of all from all the buffs etc i think it would be way to strong and way too early
Yes, I am using Argent77 lib - this is my code so far:

BACKUP ~WotSW/Backup~
AUTHOR ~Hunting Anhinga(erykotlewski@gmail.com)~


VERSION ~v1.0~

LANGUAGE
    ~English~
    ~English~
    ~WotSW/Lang/English/WotSWSetup.tra~
    ~WotSW/Lang/English/WardenoftheSereneWetlands.tra~

BEGIN @1

INCLUDE "WotSW/lib/a7#add_kit_ex.tpa"

LAF ADD_KIT_EX
  INT_VAR
    kit_class     = 12
    mixed         = RESOLVE_STR_REF (@2)
    lower         = RESOLVE_STR_REF (@3)
    help          = RESOLVE_STR_REF (@4)
  STR_VAR
    kit_name      = ~wotsw~
    unusable      = ~0x00000004~
    weapprof      = ~2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 0 0 0 0 2 2 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
    clab_path     = ~WotSW/2DA/wotsw.2DA~
    clascolr      = ~30 86 37 1 110~
END

COPY ~WotSW/2DA/wotsw.2DA~ ~override~
COPY ~WotSW/2DA/BACKSTAB.2DA~ ~override~
COPY ~WotSW/SPL/wotsw11.SPL~ ~override~
COPY ~WotSW/SPL/wotsw12.SPL~ ~override~
COPY ~WotSW/SPL/wotsw13.SPL~ ~override~



 

Quote

Precluding use of the DoE is easy, just add an op319 effect to the DoE blocking use by this kit. Get ready for players to be pissed about this, though. 

Alternatively you might be able to apply a permanent op206 effect to the kit protecting against the DoE filename? Which might mean the DoE equipping effect would not affect this character but you could still use the item. Maybe.

So maybe thats not neccessary? I was just worried about stacking physical resistance, HLA resistance , DOE and armor of faith. But maybe thats fine? I guess every single ranger and fighter/cleric can do that so after all why not.. It's players choice to use cheddar or not 😛
 

 

1 hour ago, subtledoctor said:

For the DR, I would make a single spell with 20 abilities, each one with a different min level (1-20, obvs), and each ability with effects setting DR to the min level x 2. Then in the kit ability table, have a row where this spell gets AP_ applied every level from 1 to 20. 

Yes, but i wanted it to be a reward for the high charisma since it's a lore for Eldath "clergy" that they are sometimes kind of diplomats (also rangers i guess for some minor quarells in nearby villages ;)) . Also high charisma is not that easy to achieve since its another ability score to have points to spare. I hope I understood you correctly?

Thank you for your reply!

Edited by ManaMusic
updating status of the code so far
Link to comment
7 minutes ago, subtledoctor said:

Oh whoops, I misread that. For CHA yes, just apply one spell

Yes, i think spell would be better than passive bonus? But how to make a spell that checks a number of ability score minus 10?

Link to comment
Posted (edited)
13 hours ago, subtledoctor said:

Oh whoops, I misread that. For CHA yes, just apply one spell

I have seen your mod that gives incentivies for ability score, maybe i can somehow use the component for charisma but make it only rewarding with physical resistance (but only for this kit). Is it even possible?

OR
I would use it with its luck and saves bonus as it is (as it is very nice reward too) but not with xp bonus. Is it possible to only apply it in such changed form to the kit ? Would I even have your permission?
 

Edited by ManaMusic
another thought
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...