Jump to content

Installation with warnings and error on big install


Recommended Posts

Hi guys,

I wanted to try this promising mod in my new run. after selecting my options, I let it run, but many component did not install or installed with warnings. Would you give me advices how to solve the problem?

Here is my weidu:

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 1
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Beta 1
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #1000 // Temporary test space: Beta 1
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.2.1-alpha
~EEEX/EEEX.TP2~ #0 #9 // Enable hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.10.2.1-alpha
~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.8
~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #1 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla bams for spells: 4.8
~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #2 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla fonts for descriptions: 4.8
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.7
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #1 // Get the Hells Out - Quest Option with Extended BGII Content: Alpha_230919
~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v6
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #6 // Use Imoen's SoD Portrait for BGII in EET & BGT: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
~LONGERROAD/LONGERROAD.TP2~ #0 #0 // Longer Road: 2.0.7
~LONGERROAD/LONGERROAD.TP2~ #0 #1 // Restore Irenicus's original portrait from SoA.: 2.0.7
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 27
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 27
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 27
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 27
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 27
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 27
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 27
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 27
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 27
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v32
~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v32
~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v32
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 9.1
~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 9.1
~C#BRAGE/C#BRAGE.TP2~ #0 #5 // Give Brage unique Two-Handed Sword +1: 9.1
~C#BRAGE/C#BRAGE.TP2~ #0 #10 // Brage's Redemption: Crossmod Content: 9.1
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: v5
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v5
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v5
~THEVANISHINGOFSKIESILVERSHIELD/THEVANISHINGOFSKIESILVERSHIELD.TP2~ #0 #0 // The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner: v2.3
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.6
~BLACKHEARTS EET/SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #80 // SoD - Stat-based observations and quest options: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #90 // SoD - Ditch Tour-Guide Corwin Schael: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #150 // SoD/BG2EE - Remove cut scenes that the PC shouldn't be privy to: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #200 // BG2EE - Use Irenicus in hell movie as dream to restore Bhaalspawn powers: v0.4
~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 6.01
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #600 // Add expiration notifications for item buffs: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #500 // Reveal all hidden doors: v3.1a
~SHINEONCAELAR/SHINEONCAELAR.TP2~ #0 #0 // SoD Alternative: v1.4
~SHINEONCAELAR/SHINEONCAELAR.TP2~ #0 #1 // Caelar's Rescue: v1.4
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.1
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.6
~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.1
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.9
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.4
~GORIONSDREAM/SETUP-GORIONSDREAM.TP2~ #0 #0 // Gorion's Dream Restored: V0.9
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.7
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.7
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.5
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.5
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 3.0
~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 3.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 3.0
~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 3.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 3.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 3.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 3.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 3.0
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #2 // Shortened Spellhold Cutscenes and Dream
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3
~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.3
~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.3
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Town Medium (Shaman) Kit: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #4 // New items for shamans and undead NPCs: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Optional: Drider, Dark Treant, Will-o'-wisp Enemies: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #6 // [CHEAT] Enable shaman stronghold for all classes: 3.0
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 3.13
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 3.13
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 3.13
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #4 // Optional Soundset for Clara NPC: Version 3.13
~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #5 // Optional Hi-Res Portrait for Mazzy created by Edvin.: Version 3.13
~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings V. 1.5
~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal): v1.22
~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #1 // Would you like to install improved druid encounters?: v1.22
~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #2 // Would you like to install improved Shagbag encounters?: v1.22
~MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2~ #0 #0 // Expanded Mage Stronghold EET: 0.5
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.8
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #10 // Restored Rhynn Lanthorn lens quest -> Classic Version (faithful restoration of cut content from the original game): v beta 1
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.3
~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.4
~DEARNISE/DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v7
~DORNFRIENDSHIP/DORNFRIENDSHIP.TP2~ #0 #0 // Dorn Friendship for BG2EE: 1.1
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2.2
~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
~HEXXATFRIENDSHIP/HEXXATFRIENDSHIP.TP2~ #0 #0 // Hexxat Friendship for BG2EE: 1.1
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.0
~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.6
~MAZZY/MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.3.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2
~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: v6.2
~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Skie: v6.2
~SKIECOST/SKIECOST.TP2~ #0 #3 // Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC): v6.2
~SKIECOST/SKIECOST.TP2~ #0 #4 // Skie: The Cost of One Girl's Soul - Add Player-Initiated Dialogue (PID) for Eddard: v6.2
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2
~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6
~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
~VARSHOON/VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v8.0
~VARSHOON/VARSHOON.TP2~ #0 #1 // New paperdoll for illithids (inventory illustration): v8.0
~VICONIA/VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v5.0
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 5.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.800)
~OFHEIRLOOMSANDCLASSES/OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new forgeable artifacts for different classes: v2.1
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised v1.3.900)
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #10 // Rebalanced Spell Schools: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #26 // Revised Arcane Opposition Schools -> PnP Opposition Schools: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #30 // High-Level Spells Penetrate Magic Resistance: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #36 // Level Drain Effects -> Add a Saving Throw Against Level Drain: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #40 // Revised Illusionary Clones: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #45 // Revised Invisibility and True Seeing: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #50 // Make Haste and Slow Properly Cancel Each Other: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #55 // Cure Spells Bypass Spell Deflection: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #81 // Choose-Your-Own Familiar: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #82 // Pooky's Mod: Imbue Familiars: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1151 // Reduce Damage but Improve Blindness in SR's Sunscorch: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1505 // Make True Seeing Party-Wide: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1603 // Set Blade Barrier to be Breachable: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1613 // Make Physical Mirror Block 1 Attack Per Three Seconds: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2110 // Make Identify Scale with Level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2116 // Allow Targets of Sleep to Wake on Hit: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2151 // Change SR Expeditious Retreat into Chameleon: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2212 // Move Mirror Image to 3rd Level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2213 // Add Lingering Effects to SR's Stinking Cloud: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2215 // Make Web Slow Instead of Hold: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2321 // Move Spell Thrust to 1st Level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2352 // Increase Range of Icelance: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2418 // Set Fire Shield and Acid Sheath Spells to be Breachable: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2508 // Improve Function of SR's Waves of Fatigue: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2514 // Give Lower Resistance an Area of Effect: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2518 // Change Damage Type and School of Phantom Blade: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2711 // Adjust the Effects of Chaos: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2714 // Change the Effects of Prismatic Spray: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2808 // Set Moment of Prescience to Not Breachable: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 2.8.1
~SUBTLED_SPELL_TWEAKS/SUBTLED_SPELL_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 2.8.1
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #60200 // Revised and expanded high-level abilities system: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 12

 

 

I can't post my debug log due to it size...

 

Thanks

 

Link to comment
Posted (edited)

Hi Trouveur,

 

NOT INSTALLED DUE TO ERRORS Include arcane spells from Icewind Dale: Enhanced Edition

INSTALLED WITH WARNINGS     Include divine spells from Icewind Dale: Enhanced Edition

SUCCESSFULLY INSTALLED      Include bard songs from Icewind Dale: Enhanced Edition

INSTALLED WITH WARNINGS     Install all spell tweaks (if you don't select this, you will be given a chance to choose by category)

SUCCESSFULLY INSTALLED      Add 9 new arcane spells

INSTALLED WITH WARNINGS     Add 6 new divine spells (some borrowed from Divine Remix)

NOT INSTALLED DUE TO ERRORS Revised Elementals

INSTALLED WITH WARNINGS     Introduce new races and subraces

SUCCESSFULLY INSTALLED      Eliminate class/race restrictions and most class/ability score restrictions

SUCCESSFULLY INSTALLED      Revised class alignment rules

SUCCESSFULLY INSTALLED      Revised Paladins and Blackguards

SUCCESSFULLY INSTALLED      Rangers use Icewind Dale-style spell memorisation

SUCCESSFULLY INSTALLED      Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage)

SUCCESSFULLY INSTALLED      Rebalanced thief and bounty hunter traps at low levels

SUCCESSFULLY INSTALLED      Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter

SUCCESSFULLY INSTALLED      Revised shapeshift powers for druids and avengers

SUCCESSFULLY INSTALLED      Druids use cleric XP and spell tables

SUCCESSFULLY INSTALLED      Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos

SUCCESSFULLY INSTALLED      Allow monks to use staffs

SUCCESSFULLY INSTALLED      Require speciality mages to memorize at least one spell per level from their speciality school

SUCCESSFULLY INSTALLED      Speciality mages automatically get one speciality spell at each level (where possible)

NOT INSTALLED DUE TO ERRORS Allow multiclassed and dual-classed mages to become specialists and wild mages

SUCCESSFULLY INSTALLED      Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White)

SUCCESSFULLY INSTALLED      Rebalanced and revised kits

SUCCESSFULLY INSTALLED      New wizard specialization: Force Mage

NOT INSTALLED DUE TO ERRORS New wizard kits: Militant Wizards

NOT INSTALLED DUE TO ERRORS New sorcerer kit: Bloodrager

SUCCESSFULLY INSTALLED      New blackguard kits

NOT INSTALLED DUE TO ERRORS Allow druids to multiclass as mages, rangers, and thieves

NOT INSTALLED DUE TO ERRORS Multiclass/dual-class barbarian/druid and fighter/druid kits

NOT INSTALLED DUE TO ERRORS Multiclass/dual-class fighter/mage kits

NOT INSTALLED DUE TO ERRORS Multiclass/dual-class fighter/thief kits

NOT INSTALLED DUE TO ERRORS Multiclass/dual-class mage/thief kits

SUCCESSFULLY INSTALLED      Characters choose minor new abilities every three levels

INSTALLED WITH WARNINGS     Revised and expanded high-level abilities system

NOT INSTALLED DUE TO ERRORS Improved NPC customisation and management

SUCCESSFULLY INSTALLED      Revised ability score modifiers -> Standard Talents of Faerun system (recommended)

SUCCESSFULLY INSTALLED      3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages)

SUCCESSFULLY INSTALLED      Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit

SUCCESSFULLY INSTALLED      Dual-class characters gain weapon proficiencies as for their current class

SUCCESSFULLY INSTALLED      Revised Weapon Proficiency System

SUCCESSFULLY INSTALLED      Revised Weapon Styles

 

 

My guess is that it has incompatibilities with some elements of SubtleD Spell tweaks...

 

 

 

Edit :

I have uninstalled fully SutleD Spell Tweaks and I am try a spep by step installation of ToF. The first elements installed just fine, but rg the Elementals thing, I have these warnings :

Quote

WARNING: supposed in-game object es8air.cre is missing, aborting struct_edit operation
Copying and patching 1 file ...

WARNING: supposed in-game object es8erth.cre is missing, aborting struct_edit operation
Copying and patching 1 file ...

WARNING: supposed in-game object es8fire.cre is missing, aborting struct_edit operation
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Clearing the IDS map.

SFO warning: CLERIC_CONJURE_WATER_ELEMENTAL is already present; overwriting.
Appending to files ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Appending to files ...
Copying and patching 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Clearing the IDS map.

SFO warning: CLERIC_CONJURE_AIR_ELEMENTAL is already present; overwriting.

 

Edited by Marvin
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...