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Possible conflict between LCA and Coran BG2


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After discovering one of the mods I added caused a CTD when casting Find Familiar, I decided to restart my EET run (again). This time I added Love Conquer's All, which produced an odd warning from Coran for BG2. I'm reasonably certain it was LCA, as it the warning references Corwin and it was the last mod added:

//[D:\GOG Games\Project Infinity\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Coran NPC MOD for Baldur's Gate II] [v9]
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//loading 1 tra file
//Copying 1 file ...
//Appending to files ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Compiling 4 dialogue files and 3 scripts ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Compiling 4 dialogue files and 1 script ...
//Compiling 1 dialogue file ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//EET_NPC_TRANSITION patching for O#Coran: BG2 NPC without BG1 content
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Patching O#COR25S.BCS
//Extending game scripts ...
//Patching O#CORANS.BCS
//Extending game scripts ...
//Extending game scripts ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//WARNING: Corwin position not found within FATESP.DLG << Corwin?
//Patching FATESP.DLG: EXTEND_BOTTOM
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Patching AR4000.BCS: O#CoranSummoned
//Extending game scripts ...
//Patching AR4000.BCS: O#CoranParty
//Extending game scripts ...
//Copying and patching 1 file ...
//Patching AR4500.BCS
//Extending game scripts ...
//Copying and patching 1 file ...
//Extending game scripts ...
//[.\lang\en_us\dialog.tlk] created, 325409 string entries
//INSTALLED WITH WARNINGS     Coran NPC MOD for Baldur's Gate II
//WARNING: unpausing installation will continue from next component.
//
//WARNING: Coran:0 has encounter errors durring installation, exited with ExitCode = 3

I'm not entirely clear if this is fatal to this install, since I normally don't use Coran, but I thought this was kind of odd. I'm going to try installing Coran before LCA, even though it is a quest mod, to see if that clears the problem.

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