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[QUESTION] Weapon Styles Rebalance?


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It appears that many people feel the various weapon styles are unbalanced and significantly favour two-weapon style?  I have attempted to rebalance them, thoughts?

SINGLE-WEAPON: This fighting style is for characters who do not wish to use a shield but want some bonus when using a one-handed melee weapon.

Proficient (1 slot): The wielder gets a -1 bonus to Armor Class and inflicts critical damage on an attack roll of 19-20.
Specialized (2 slots): The wielder gets a -2 bonus to Armor Class and inflicts critical damage on an attack roll of 17-20.
Master (3 slots): The wielder gets a -3 bonus to Armor Class and inflicts critical damage on an attack roll of 15-20.

TWO-WEAPON: This fighting style allows the character to use two melee weapons at the same time with fewer penalties. A character wielding two weapons without a slot in this fighting style would incur a -4 penalty to attack rolls with the main weapon and a -8 penalty with the off-hand weapon. 

Proficient (1 slot): The wielder's penalties are reduced to -2 with the main weapon and -6 with the off-hand weapon.
Specialized (2 slots): The wielder's penalties are reduced to 0 with the main weapon and -4 with the off-hand weapon.
Master (3 slots): The wielder's penalties are reduced to 0 with the main weapon and -2 with the off-hand weapon.

TWO-HANDED: This fighting style allows the character to use a two-handed melee weapon and receive special bonuses.

Proficient (1 slot): The wielder gets a +1 bonus to damage rolls,  a -1 bonus to Speed Factor, and inflicts critical damage on an attack roll of 19-20. 
Specialized (2 slots): The wielder gets a +2 bonus to damage rolls, a -2 bonus to Speed Factor, and inflicts critical damage on an attack roll of 18-20. 
Master (3 slots): The wielder gets a +3 bonus to damage rolls, a -3 bonus to Speed Factor, and inflicts critical damage on an attack roll of 17-20. 

WEAPON AND SHIELD: Anyone can pick up a shield and get its basic protection bonuses, but by spending slots on this fighting style, an adventurer can maximize the benefits received.

Proficient (1 slot): The wielder gets a -1 bonus to Armor Class and an extra -1 vs. missile attacks
Specialized (2 slots): The wielder gets a -2 bonus to Armor Class and an extra -2 vs. missile attacks
Master (3 slots): The wielder gets a -3 bonus to Armor Class and an extra -3 vs. missile attacks
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