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Baldur's Gate textures for your 3D renders


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Posted (edited)

Over the years I have converted some of the graphics used in the areas of the BG series into tileable seamless textures to use in my own areas. Naturally, they don't come in high resolution, but they are great for integrating into your own area art for the Infinity Engine, as you can very quickly achieve the look of the original areas. 

You will discover these textures in many of my areas. I usually mix them with other, more detailed textures to create a good yet original look.

I created bump / height maps for all these textures as well. Fell free to use them in your own artwork and 3D renders for your own mods and areas!
The basic textures (EDIT: which of course I did not have access to) have been created by BioWare's awesome artists for the Baldur's Gate series, so (EDIT) you can treat these textures linked below like all the other IE assets available in the games. They are especially intended to provide beginners in the world of 3d design with quickly viable results for their own areas.

Question: “Am I allowed to use these textures when creating standalone games that may even be used commercially?“
The answer: No. These textures are only intended for the creation of non-commercial fan-based content for the Infinity Engine games.

However, I would be happy if you'd mention me when you create mods using these textures.

Rocks:

Spoiler

BG_Rock01.thumb.jpg.3db36dd861f21ef0bba265f7e0dc5b2b.jpg

 

BG_Rocks_02.jpg.ab56ee16dac6519286f615617d964ee0.jpg

BG_Rocks_03.jpg.b8b099b82b584b9e8972561e271c69fc.jpg

BG_Rock01-bump.thumb.jpg.064814dbb9095dabc12ac1448f38b822.jpg

 

BG-Rocks_05.jpg.6c6cae1c11c89aa5c51e4515d8b2b2ed.jpg

BG-Rocks_05-bump.jpg.158de7a26681bf869e7d5f9daefb4b7c.jpg

BG-Rocks_06.jpg.b5f0465909bf2ab2e76ed6c5b7d9be94.jpg

BG-Rocks_06-bump.jpg.407c02d47d0838d6da86cfe493717820.jpg

Grass:

Spoiler

BG_Grass03.jpg.d38e0df2ce43c8348cd36a9ff9bac524.jpg

BG_Grass03-bump.jpg.a5a8af04924936308fdf849d51499c00.jpg

BG_Grass05.jpg.ee21e3321ad0fcbfebc5eefd65e1a8f1.jpg

BG_Grass05-bump.jpg.b56f78bf4e6d9861f08f16d6ddbca18e.jpg

grass03.jpg.1a30fae94b1863aa70e34ff59b785b1b.jpg

grass03-bump.jpg.348fb9f7b4561f6c6ee598d4dc7cfcfb.jpg

Floor:

Spoiler

BG2_floor_01.jpg.972cfd7a009c3d1b629c9a86c4e332f5.jpg

BG2_floor_01-bump.jpg.e7615913e23a2795a19fb3a6e4519982.jpg

BG2_floor_02.jpg.052e2aa1a5e6846e51c754932f9aaf44.jpg

BG2_floor_02-bump.jpg.71e499274ab18b2d3dc21853ed4fb371.jpg

BG2_floor_07.jpg.1c3d5943294485b7600863afa5e80f97.jpg

BG2_floor_07-bump.jpg.af2cf156887a8b782d7742ffa39ee35b.jpg

BG2_floor_07_gray.jpg.e9f6df09da01ba32fb0ef80a6850e307.jpg

bg-ground_01.jpg.3409856e518c7b5adabacd4a0b503e48.jpg

bg-ground_01-bump.jpg.c4d3a1f0208a1e53247310b7d05bd467.jpg

BG-Cobbles_01.jpg.f28d91b486f151379aab2b95604a5967.jpg

BG-Cobbles_01-bump.jpg.bd2f69bb44299f98f9c80afe8c09edb5.jpg

PST-Floor01.jpg.d55219ac3b91737f60567d0d32c07e0e.jpg

PST-Floor01-bump.jpg.4499397d25fac0ad904e263b2961e8e3.jpg

PST-Floor02.jpg.ccdca4c685bf95e8a68773370224da63.jpgPST-Floor04.thumb.jpg.cd67fac36c3758f11282873d8cd57b70.jpg

Water:

Spoiler

BG_Water01.jpg.5f4836e98edb2bc442944e70f3dd5e5d.jpg

BG_Water01-bump.jpg.5c6dacb953a29271c38435a9e5909119.jpg

BG_Water02.jpg.859dfed0a31563c120255f1311c549f7.jpg

BG_Water02-bump.jpg.ab5531da504005062a71d32964237a0a.jpg

BG_Water03.jpg.e93cbc1866542a7993b5d1b21e112117.jpg

BG_Water03-bump.jpg.db3ec9a2217699d9c89c47b7277de86a.jpg

 

Edited by Acifer
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Posted (edited)

They are not the original textures, no. They are taken from the graphics of the (edit: 2D-rendered) areas (EDIT: you see) ingame. I cut out snippets from the game areas (e.g. DeArnise Keep) and tried to get rid of the isometric perspective and convert them into a top-down view perspective. Then I turned them into a seamless texture and created a custom bump map on my own.
So I didn't have access to the original textures, but restored them from the 2D areas.

EDIT for better understanding

Edited by Acifer
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Yeah, I understand. Still, except for the bump maps, I don't think I can recommend this to anyone looking for unencumbered assets. And before you ask, yes, there are whole groups of people that care about such details rigorously (eg. parts of our demo are still disputed by Debian).

Doesn't really matter for the average modder though and I forgot to say: nice work!

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1 hour ago, lynx said:

Still, except for the bump maps, I don't think I can recommend this to anyone looking for unencumbered assets.

 I don’t see any difference in using these textures in creating new BG areas rather than using patches of the original graphics and converting these into new ones (like modders did for the past 20 years).

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Posted (edited)

Now I finally understand the meaning behind the question.


Put simply, it is: “May I use these textures outside of modding? Am I allowed to use these textures when creating standalone games that may even be used commercially?“
The answer: No. These textures are only intended for the creation of non-commercial fan-based content for the Infinity Engine games.
 

They are especially intended to provide beginners in the world of 3d design with quickly viable results for their mods.

Edited by Acifer
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5 hours ago, Acifer said:

 I don’t see any difference in using these textures in creating new BG areas rather than using patches of the original graphics and converting these into new ones (like modders did for the past 20 years).

Me neither, both would be non-compliant.

It's not about new games, it's about being able to add a license like eg. Creative Commons to a mod or using the same one as for the code (which itself is still possible).

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