Jump to content

[SoD] Remove usage of FOG_TYPE variable from the game


Recommended Posts

The FOG_TYPE variable is hardcoded to select a custom fog definition for an area. However, it has been implemented in a buggy way. See this comment for more details:

 

The SoD base game uses FOG_TYPE in several instances. Since it's already used pretty early in the main plot it overrides many other fog definitions which will therefore not function as intended anymore.

Usage:

  1. Coast Way Crossing (BD1000): FOG_TYPE is set by the cutscene that is executed when the bridge is destroyed by Caelar's troups to simulate smoke. This map also has a 20% chance to generate generic fog before the bridge event happens. Removing FOG_TYPE would result in losing this generic fog completely.
  2. Ambush area (BD6100): FOG_TYPE is set to enable the mist effect when the party is ambushed by the Shadow Thieves at the end of SoD when you flee from Baldur's Gate. Removing FOG_TYPE should not have any side effects.

Would a fix like this be suitable for EEFP?

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...