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Randomize spells for enemies


Guest Kizlyk

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Guest Kizlyk

I think i have read somewhere that if you reinstall SCS enemy mages will have different spell selection (chosen at random).

I tried doing that and I see that Tarnesh (the mage that attacks you in friendly arm inn) uses the same spells as before. So does this actually work, or my assumption is wrong? Thank you in advance.

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I'm not actually seeing where this is an option in SCS (SCS does add IWD spells to spellcasters if you install SCS's IWD spells), but this could be a fun idea generally.  Just need to make sure enemy specialists have at least one mandatory spell of their specialty per level.  Sounds like it won't be fun to implement though.

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In the case of Tarnesh, SCS overrides most of its own randomness. First, since he doesn't have level 3 spells, he's downgraded to a level 4 mage. All SCS mages get a specialtization, which for him is forced to be "Conjurer". Then SCS also overrides his random spell selection; out of four level 1 spell slots and three level 2 slots, he gets Horror, Sleep, and two instances of Magic Missile. Then there are the defensive spells; a level 4 conjurer gets Mirror Image at level 2 and either Armor, Shield, or nothing at level 1.

So, as a whole, that's five out of seven spell slots absolutely fixed. The last level 1 spell slot is either Shield, Armor, or an offensive spell (seven options), and the last level 2 spell slot is a random offensive spell (four options).

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Posted (edited)
37 minutes ago, Guest Kizlyk said:

I think i have read somewhere that if you reinstall SCS enemy mages will have different spell selection (chosen at random).

I tried doing that and I see that Tarnesh (the mage that attacks you in friendly arm inn) uses the same spells as before.

As a low-level mage Tarnesh has a very limited number of possibly known and useful spells which he might cast (the randomizer will not give him a bunch of Identify spells or Infravision), so reinstalling might not switch it around much in his (and similar) cases. The unpredictability becomes more apparent for mid-to-high level mages.

However, for very high level mages who have HLAs, if you also install the component to make HLAs innate, every enemy (or allied) mage beyond a certain level will share the same pool of castable wizard HLAs, which again might make them seem more similar (why I personally don't install it).

Edit: jmerry beat me to giving the answer.

Edited by polytope
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Guest Kizlyk

Thank you guys, so that means that for other mages reinstalling SCS should make some difference. That's good to know!
BTW I did the reinstall by running STRATAGEMS.bat file from weidu_external\batch\ folder (to not configure everything again). I assume that's the correct way, right?

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"the randomizer will not give him a bunch of Identify spells or Infravision"
While this would be hilarious in theory, I'm glad this is true.

The spell selection being changed on install is very noticeable in BG2, and it's probably my favorite thing about SCS.

I've never used the batch installer, so I don't know the answer to that. Sorry.

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