Guest Fox Cunning Posted July 17 Share Posted July 17 Hello! I have just reinstalled BG:EE + BG2:EE, followed by EET, but as soon as I launch it, I get an error saying simply "There was an error. A crash report have been saved to..." (it does create a memory dump file in my Documents folder). I'm quite sure I have used the same installation procedure as when I installed last year, and it worked perfectly that time. Installed both BG:EE and BG2:EE (Steam version, all DLCs). Ran both once to make sure they work — no problem so far. Ran modmerge.exe in the BG:EE folder. It finds SoD and does its thing. Same in the BG2:EE folder. Ran oalinstall.exe. Extracted EET in the BG2:EE folder. Ran setup-EET.exe. Completes without errors. Ran setup-EET_end.exe. Again no errors so far. Launched the game: crashes. The WeiDU.log file only says: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation Any help would be greatly appreciated. Quote Link to comment
jastey Posted July 17 Share Posted July 17 4 hours ago, Guest Fox Cunning said: Ran oalinstall.exe. What is oalinstall.exe? Quote Link to comment
Fox Cunning Posted July 17 Share Posted July 17 OpenAL, it's an audio library. Mind you, I tried again and it doesn't matter whether I install that or not. Quote Link to comment
Trouveur80 Posted July 17 Share Posted July 17 8 hours ago, Guest Fox Cunning said: Ran modmerge.exe in the BG:EE folder. It finds SoD and does its thing. Same in the BG2:EE folder. What do you mean by 4 ? DLC Merger or Modmerge should only be used on BGEE, not BG2EE. Quote Link to comment
Fox Cunning Posted July 17 Share Posted July 17 23 minutes ago, Trouveur80 said: What do you mean by 4 ? DLC Merger or Modmerge should only be used on BGEE, not BG2EE. Ah, I guess that was a mistake. Thanks for the heads-up. Didn't seem to do anything when I ran it in the BG2:EE folder, but I'll try once again skipping that step just in case. Quote Link to comment
jastey Posted July 17 Share Posted July 17 @Fox Cunning Rcommendation is to use DLC Merger instead of modmerge. Also, after already "modmerging" a game if you want to change the mod setup etc, start from scratch by deleting the folder and download / copy over a clean game folder, because there could be remnants due to the modmerging process ( thi is also valid for DLC Merger). Quote Link to comment
Fox Cunning Posted July 17 Share Posted July 17 9 minutes ago, jastey said: @Fox Cunning Rcommendation is to use DLC Merger instead of modmerge. Also, after already "modmerging" a game if you want to change the mod setup etc, start from scratch by deleting the folder and download / copy over a clean game folder, because there could be remnants due to the modmerging process ( thi is also valid for DLC Merger). Thanks, I didn't know of DLC Merger. Will definitely use that next time. 55 minutes ago, Fox Cunning said: Ah, I guess that was a mistake. Thanks for the heads-up. Didn't seem to do anything when I ran it in the BG2:EE folder, but I'll try once again skipping that step just in case. Well, would you look at that? This was actually the problem! And all because I had found the executable in my BG2:EE folder, so I just assumed I had ran it there too when I installed it the last time. Thanks, @Trouveur80 Quote Link to comment
Trouveur80 Posted July 17 Share Posted July 17 Glad it is solved, happy game time ! Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.