ScrierOne Posted July 20 Share Posted July 20 This causes protection items to be destroyed by effects that drain item charges. Discussed in this thread, reporting here as requested. Quote Link to comment
Thacobell Posted July 20 Share Posted July 20 Thank you for reporting! Its a pretty serious bug. Quote Link to comment
jmerry Posted July 20 Share Posted July 20 Sources of that charge-draining effect in the vanilla game: - Magic Golem attack - Nishruu/Hakeashar attack - Spellhaunt attack - Hive Mother antimagic ray There's also one of the SPWM spells, but it doesn't appear to be used; instead, the wild surge table doubles up on the next spell. Quote Link to comment
Connelly Posted July 24 Share Posted July 24 Does this happen with the PnP restrictions option, the No restrictions, or both? Quote Link to comment
jmerry Posted July 25 Share Posted July 25 It's tied to the abilities that transform between states, so only the "PnP restrictions" version. The components for two-handed axes, katanas, and bastard swords do not have this problem, because they use opcode 123 to remove the old item instead of charge exhaustion. Quote Link to comment
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