DiesIrae Posted July 24 Share Posted July 24 Good morning trying to install the new update on an EET install. when trying to install in batch the 3 parts don't install. I tried to install without batch (uninstalled the whole mod just the ones that don't work and it still fails. ERROR: cannot convert MATCH1 or %MATCH1% to an integer ERROR: [ui.menu] -> [override/ui.menu] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Characters choose minor new abilities every three levels], rolling back to previous state Will uninstall 1303 files for [DW_TALENTS/DW_TALENTS.TP2] component 60100. Uninstalled 1303 files for [DW_TALENTS/DW_TALENTS.TP2] component 60100. ERROR: Not_found Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] I get the same error with [Revised and expanded high-level abilities system] but the below on [Revised ability score modifiers ERROR: cannot convert wiz_array_IMOEN_DV_1 or %wiz_array_IMOEN_DV_1% to an integer ERROR: [mxsplwiz.2da] -> [override/mxsplwiz.2da] Patching Failed (COPY) (Not_found) Quote Link to comment
Trouveur80 Posted July 24 Share Posted July 24 Is it a fresh EET install ? Did you install some mods before ? I could install the HLA and minor abilities components on a new EET install. Quote Link to comment
DiesIrae Posted July 24 Author Share Posted July 24 I have quest mods and some item stuff and zstweaks eettweeks Nothing that should alter them. Will have a look after work if something I have is doing something Quote Link to comment
Trouveur80 Posted July 24 Share Posted July 24 Could you then post your install order please ? Quote Link to comment
DiesIrae Posted July 24 Author Share Posted July 24 ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.8 ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #1 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla bams for spells: 4.8 ~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #2 // lefreut's Enhanced UI (BG1EE skin) - BG2 vanilla fonts for descriptions: 4.8 ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28 ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28 ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28 ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28 ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28 ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28 ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28 ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28 ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28 ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28 ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28 ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28 ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28 ~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28 ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28 ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28 ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28 ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28 ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28 ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 27 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9 ~BLACKHEARTS EET/SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Extended Tavern Guard System: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // Ramazith: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Dukal Palace and Husam Story: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #4 // Gervisse and Voltine: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #5 // Seven Suns: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #6 // Arkhstuff: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #7 // Aldeth's hunter comrade: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #9 // Amnis2 - Amnish Soldier: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #10 // Velvet - Cockfight: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #12 // Merch03 - Caravane Merchant: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #13 // Galtoth - the fence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #14 // Phandalyn to the Jopalins Tavern: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #15 // Suthie & Sthief at Silence's Store: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #16 // Warehouse Workers: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #17 // Nobles: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #18 // Ignatio Phleed: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #19 // Shalasin: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #20 // Artola - Sir Artolas: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #21 // Pilar & Gheldehar: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #22 // Llindellyn - the archer: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #24 // Keelor & Nasha: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #25 // Marl & the Guard: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #26 // Item-descriptions - Rythe's Last Arrow: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #27 // IMPROVED/FIXED: Counting House: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #29 // Tenya Extended Plot & Temple of Umberlee: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #30 // Nashkel: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #31 // Imoen's Extended Play: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #32 // Priest of Oghma, Gond and Ilmater in Baldur's Gate: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #33 // Extended-Improved Dialogues in BG1: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #34 // Hulrik and his cows: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #35 // Improved Business of Silence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #36 // Ender Sai in Taverne: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #37 // Sorcerous Sundries: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #38 // Mini-Quest: "The mystery of the silent ghost voice": 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #39 // Black Alaric's Cave: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #40 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #100 // Animated torches and candles: 0.9.0 beta3 ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.7 ~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.3: V 1.3 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.2 ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1 ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.2 ~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 1.2 ~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod ~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English) ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.4.1 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.4.1 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.4.1 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.4.1 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.4.1 ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2 ~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2 ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.4 ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.7 ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.91 ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.3 ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 5.1 ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.94 ~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.3 ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Town Medium (Shaman) Kit: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #4 // New items for shamans and undead NPCs: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Optional: Drider, Dark Treant, Will-o'-wisp Enemies: 3.0 ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.2 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.5 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.5 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.7 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.7 ~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.91 ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.2 ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.2 ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0 ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.11 ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #50 // Make All Calling Quests Open to All Classes: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v6_WIP_test_build_06242024 ~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v2.4 ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.8-beta ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0 ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0 ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0 ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0 ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0 ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0 ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0 ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0 ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7 ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required) ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity ~SETUP-OVERSIGHT.TP2~ #0 #8 // Expanded Brynnlaw ~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow ~SETUP-OVERSIGHT.TP2~ #0 #10 // Lanthorn Lenses ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92 ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #4 // Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod. ***These changes are cosmetic only***: v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #5 // Update resist type for original Shadow Dragonscale Armor for consistency with new variants: Acid -> Magic Damage): v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #8 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3: v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5 ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #35 // Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.: v2.0.5 ~A7-WARESOFTHEPLANES/A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3 ~K0_ISKP/K0_ISKP.TP2~ #0 #0 // Add more importable Siege of Dragonspear items to Baldur's Gate 2: v3.0.0 ~K0_ISKP/K0_ISKP.TP2~ #0 #10 // Force-import new importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> All new SoD items: v3.0.0 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.4 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v52 ~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1121 // Make Flails and Morningstars always inflict a small amount of piercing damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1150 // Make Spears do a baseline damage of 1d8, not 1d6: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1160 // Make Warhammers do a baseline damage 1d5+1, not 1d4+1 (except hammers outside that range): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1350 // Make Wakizashis and Ninja-Tos deal 2d4 instead of 1d8: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1352 // Make Wakizashis a piercing/slashing weapon: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1360 // Make Light Crossbows get 1.5 APR: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1370 // Make Katanas deal 2d5 instead of 1d10: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1400 // Make Bastard Swords deal 1d8+1 by default: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1530 // Moderate the inexplicably double damage magical throwing daggers do, to not make them the obvious choice all the time: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1170 // Make Shadow Dragon Scale behave less like a Black Dragon Scale: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1171 // Make Silver Dragon Scale also grant 40% cold resistance as you would expect: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1172 // Make Rings of Elemental control more likely to charm the elementals and add missing resistances: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1173 // Make Ring of Gaxx's improved haste last 2 full rounds, and not 10 seconds: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1174 // Make Heartwood Ring add 1 spell slot per level, as well as 1 HP/round regen: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1180 // Make Ring of Danger sense protect against backstabs: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1316 // Make Mercykiller Ring more useful for rogues that like killing: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1560 // Make Belt of Skillful Blade also increase piercing damage by 10%: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1561 // Make Cloak of the Stars create 30 darts, instead of six: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1570 // Make Eyes of the Beholder's skills mirror the power of the spells they're based on: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1610 // Make Robe of Invocation also improve all elemental damage by 5% and add a +2 bonus against Invocation: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1620 // Make Vicross' Thayan Circlet apply Improved Shield of Chaos instead of just Shield of Chaos: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1651 // Make Studded Leather of Thorns add some piercing damage too: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1652 // Make Grandmaster's Armor's movement bonus not affected by Free Action: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1653 // Make Thieves' Hood protect against critical hits and slightly more advantageous for single-classed thieves: +1 THAC0 and Damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1654 // Make Star-Strewn Boots slightly better and favor Inquisitors too (SoD): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1655 // Make Crown of Lies more consequential when used: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1656 // Make Helmet of Dumathoin very slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1657 // Make The Visage add the capacity to cast Aura of Despair once per day and improve powers slightly: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1658 // Make Dragon Helm add protection against acid too, as well as +2 saves against Breath: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1659 // Make Helm of the Rock a bit more protective and commanding: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1661 // Make Cloak of the Sewers also protect against poison: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1662 // Make Montolio's Cloak grant a damage and thac0 bonus to rangers: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1663 // Make Sandthief ring in BGEE work as in BG2EE (one use per day): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #16641 // Make all ioun stones and circlets protect against critical hits -> Only affect selected items: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1665 // Make several basic ioun stones and circlets a bit more interesting or powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1666 // Make Bracers of Blinding's Improved Haste effect last 1 turn and improve speed passively: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1667 // Make Xarrnous's Second Sword Arm (and SoD's version) also add +1 damage (lesser Legacy of the Masters): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1668 // Make The Dale's Protector slightly more powerful and open to all classes: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1669 // Make Gauntlets of Extraordinary Specialization improve THAC0 by 2 and open to all classes: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1671 // Make The Eyes of Truth add a bonus to detect illusions and traps: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1672 // Make Stalker Gauntlets also benefit Bounty Hunters: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1000 // Make throwing poisoned daggers slightly more likely to poison enemies: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1130 // Make Bone Blade dagger more special and not just a plain +4 dagger: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1140 // Make Dagger of the Star slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1490 // Make Neb's Nasty Cutter have an unlimited amount of poison: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1630 // Make The Jade's Fang slightly more powerful and improve the lifesteal effect: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1660 // Make Heart of the Golem +2 get a couple more magic-based features, inspired by the description: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1670 // Make Werebane +1 a bit more effective towards Lycanthropes: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1680 // Make Stiletto of Demarchess +2 a bit more powerful and bleed every hit: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1681 // Make Elements' Fury +2 slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1682 // Make Acid-Etched Dagger +2 generally more powerful and act as +3: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1200 // Make Ixil's Spike allow Haste and Improved Haste: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1201 // Make Lilarcor +3 have a chance of causing confusion on hit: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1202 // Make Warblade +4 slightly more unique, and more potent when wielded by barbarians: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1280 // Make Carsomyr affect any kind of evil and not just Chaotic Evil: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1300 // Make Silver Sword act as a +4 weapon to determine what it can hit to extend usability: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1318 // Make Flame of the North +2 affect all evil, not just chaotic evil: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1322 // Make Flame of the North inflict +2 fire damage against trolls: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1410 // Make Ir'revrykal Dispel Magic effect not depend on probabilities, but allow a saving throw: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1420 // Make Ir'revrykal base damage equal to Carsomyr: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1460 // Make Spear of Withering able to poison on contact if save is failed: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1540 // Make Wave slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1590 // Make Blackmist more powerfully blinding and make you immune to blindness: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1591 // Make Soul Reaver slightly more balanced: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1592 // Make Soul Reaver deal 1d12 damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1593 // Make Sword of Ruin +2 slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1125 // Make Ninjato of the Scarlet Brothehood +3 available for other classes and alignments: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1126 // Make Blackrazor able to hit targets immune to +3: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1127 // Make Peridan more powerful against dragons and less misleading in the description: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1220 // Make Ras, the Dancing Blade last for 1 turn, instead of 4 rounds: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1230 // Make Short Sword of Mask +5 slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1240 // Make Purifier's damage bonus affect all evil, not just Chaotic Evil: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1250 // Make Yamato's passive abilities more substantial: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1260 // Make Usuno's Blade slightly more electrically powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1270 // Make Spectral Brand last for 1 turn, instead of 4 rounds: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1315 // Make Dak'kon's Zerth Blade behave as a +3 weapon: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1319 // Make Holy Sword of Tyr +3 affect all evil, not just chaotic evil: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1341 // Make Hindo's Doom a +3 and +4 weapon: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1470 // Make Adjatha the Drinker thirstier: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1550 // Make Drizzt's weapons slightly more worth stealing in BG2: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1580 // Make Hawksight improve your senses, reflexes, and accuracy more keenly: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1581 // Make Hawksight's description unique and add a minor power to it: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1582 // Make Vexation +2 more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1583 // Make Kachiko's Wakizashi substantially more unique in description and improve it: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1311 // Make Krotan's Skullcrusher +2 slightly less generic: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1312 // Make Skullcrusher +3 slightly more crushy: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1313 // Make Gnasher +2 slightly more painful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1314 // Make Jerrod's Mace +2 behave as a +3 weapon: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1320 // Make Flail of Ages +5 allow Haste and Improved Haste: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1321 // Make Bone Club +2, +3 against undead's effect reflect the description better and improve it slightly: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1323 // Make Azuredge act properly as a +3 weapon: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1010 // Make Asp's Nest darts much more likely to poison, to compensate for the rarity and cost: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1330 // Make Darkfire Bow slightly more remarkable: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1340 // Make Taralash slightly more remarkable: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1342 // Make Protector of the Dryads deal +2 damage to orcs, ogres, bugbears, gnolls, and goblinoids: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1343 // Make Mana bow more magical and more deadly against arcane casters: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1380 // Make Chaos and Entropy grant 1/2 APR each and improve them slightly: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1480 // Make Yoshimo's Katana slightly more unique and powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1500 // Make Mazzy's weapons slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1510 // Make Delryn's family shield become a +2 shield: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1520 // Make Hallowed Redeemer able to hit enemies immune to +2 weapons: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1640 // Make Abyssal Blades more powerful (Dorn's Quest): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1641 // Make the item creation abilities of vanilla NPCs slightly better: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1642 // Make Nalia's ring slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1643 // Make Corthala family blade more powerful and more effective against wizards: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1644 // Remove unnecessary stat restrictions in NPC gear: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1190 // Make Rod of Lordly Might usable by any class and more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1600 // Make CHARNAME's Tankard heal as much as a Potion of Extra Healing (Neera's quest): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #145 // Make Luck last for 1 turn to make it more usable: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #147 // Make Luck also add 5% critical hit chances, 2 AC, 5% more to thieving: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #163 // Make Iron Golem weapon unsuitable for backstabs: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do 1d8 more damage per round: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 4d4 acid damage per round instead of flat 8 damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #300 // Make Iron Skins cast as fast a Stoneskin: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #310 // Make Fire Seeds create more seeds that do slightly more damage, with an enchantment of 2: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #320 // Make Nature's Beauty a bit more likely to kill humanoid enemies outright: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #420 // Make Armor of Faith also add a +2 AC bonus to make it useful at low levels: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #450 // Make single-target healing spells other than Heal worth using: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2100 // Make Sun Soul Ray from Sun Soul Monks scale further and do more damage to undead: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2110 // Make Sun Soulbeam do more damage to undead: 12d6 instead of just 3 more damage than baseline: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #360 // Make Shaman's Etheral Retribution do more damage per round: 6d6 per round instead of 3d8: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2111 // Make Shaman's Writhing Fog slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2112 // Make Shaman's Spirit Fire slightly more powerful: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2113 // Make Shaman's Spiritual Clarity induce more clarity (removes berserk and intoxication too): v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2120 // Make War Cry inflict fear with a -2 Saving Throw penalty: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2130 // Make Set Spike Trap do piercing damage instead of magic damage: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2160 // Make Quivering Palm slightly more powerful at high levels: v1.0 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): v1.0 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2070 // Party XP for quests distributed individually: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12 The only mod i have not used with ToF before is JA#BGT_ADVPACK so my thinking it is that that is causing it. (didn't realise how many quest mods i use until i pasted this) Quote Link to comment
Trouveur80 Posted July 24 Share Posted July 24 Thank you, and when did you install EET End ? Quote Link to comment
DiesIrae Posted July 24 Author Share Posted July 24 I haven't yet. Still trying to get tof to install. It worked this way in 11 and 12 Quote Link to comment
Trouveur80 Posted July 24 Share Posted July 24 ToF readme says to install it after EET End. That's what I did on my install. Quote Link to comment
Rin Posted July 24 Share Posted July 24 I don't know if it's still true with this version, but previously, this happened with 'disabling xp cap'. I think it might be because of this tweak. Quote Link to comment
DiesIrae Posted July 24 Author Share Posted July 24 I will look at that tonight. Thank you Quote Link to comment
DiesIrae Posted July 24 Author Share Posted July 24 31 minutes ago, Rin said: Ah, well. Sorry, then I have no idea No worries. may have to restart the set up Quote Link to comment
DavidW Posted July 25 Share Posted July 25 This is a general beta 13 issue (which for annoying technical reasons doesn't show up on the BG2EE test setup I use for install checks before a new release). There is a hotfix here. Quote Link to comment
DiesIrae Posted July 25 Author Share Posted July 25 Worked for revised abilities Still get NOT INSTALLED DUE TO ERRORS Characters choose minor new abilities every three levels NOT INSTALLED DUE TO ERRORS Revised and expanded high-level abilities system Quote Link to comment
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