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BG2EE beta 13


Guest JIK

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Guest JIK

minsc and imoen have aasimar race instead of human and imoen can't dual to mage as aasimar. just installed and started.

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Guest JIK

thank you all for reply on plus side scrolls now work properly when scribing and show correctly who can use them much appreciated.

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Guest JIK

so both hotfixes installed can't get any kits to install at all as they don't meet the requirements? only components not used are monk staff and iwd spell schools.

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13 hours ago, Guest JIK said:

so both hotfixes installed can't get any kits to install at all as they don't meet the requirements? only components not used are monk staff and iwd spell schools.

IWD spells are required if I'm remember right.

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Guest JIK

iwd spells are installed, both arcane and divine but opposite spell schools from iwd not and it has worked previously.

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Guest JIK

took a while to notice but if you take these the wider access gets overridden? by the 2 below it so paladins have only 2 points in weapons available to them with wider access option 3 selected and minsc had three.

Wider Access to Grand Mastery

This component permits warriors other than single-class fighters to achieve Grand Mastery (five slots) in their usable weapons. There are three versions: allow multi-classed fighters to achieve grand mastery; allow paladins and single-classed rangers to achieve grand mastery; allow all warriors, single and multi-classed, to achieve grand mastery.

Dual-Class Kitted Characters Must Obey the Weapon-Proficiency Restrictions of Their Kit

In the unmodded game, characters with a kit who dual-class are no longer bound by any restrictions their kit places on their weapon proficiencies (though they are bound by any item-usability requirements). This component enforces kit-based proficiency restrictions even on dual-classed characters.

Dual-Class Characters Gain Weapon Proficiencies as for Their Current Class

In the unmodded game, a character who dual-classes and then regains their original class can add weapon proficiencies according to the rules for their old class (so that a fighter who dual-classes as a mage can continue to improve their training with the sword). This component prohibits this: proficiencies continue to obey the rules of your current class.

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Guest JIK

so my point on previous post was that if you want wider access to fighters it should be placed below the 2 after it in current setup as they override every class and it's pointless to take it now.

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Can't reproduce. If I install 'wider access to grand mastery -> allow all warriors, single and multi-classed, to achieve grand mastery., then install one of the dual-class proficiency components, then create a new paladin, she can put five slots in weapons just fine (though not at first level; we are still enforcing the 2 profs max rule at first level, irrespective of which component you use.)

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