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Joinable NPCs more closely match the PC's experience (issue)


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If you're using a dual classed PC with the experience component of this mod it only uses the experience from your active class. 

The consequence of this is apparent since it often leads to large amounts of experience being drained from NPC's when they join party.

This doesn't seem intended.

If anyone figures out a solution to this it would be greatly appreciated. The mod itself is way above my paygrade in complexity. 

Thanks!

EDIT: It's worth mentioning that this issue can be remedied by simply editing "fjxpmooc.baf" and removing all of the blocks with negative values. Now XP can only be increase to match your PC's amount, but never reduced. 🙂

Edited by WanderingScholar
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