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"Belm ring" mod - A djinn that can create +APR rings from Belm/Kundane/SNT


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You meet a djinn that can convert each of the three speed weapons to +APR rings (ring vary in quality, not all three rings have full +1APR).

This a first pass at an attempt to make use of two-handed weapons more interesting and to avoid having to use speed weapon in the off-hand for optimal builds. I tried to keep the rings not too overpowered, so some of them aren't that great.

I'd be happy for any feedback. Especially around whether the djinn should even exist (could skip that and just add the items to Cromwell/Cespenar), the djinn location (currently in Trademeet close to the other ones), cost of the items, ring progression, how writing could be better, typos, etc.

Download v1.1

Spoiler

v1.0
- Initial release

v1.1
- Fix typo
- Fix mod djinn disappearance on handing in Ihtafeer head
- Show prompt to open readme on install

 

Edited by cdx
update to v1.1
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Well, that's embarrassing.

Updated to v1.1 to stop the mod djinni disappearing with the other djinn upon handing in Ihtafeer's head.

If you have installed v1.0 already in your current game and you hand in the quest before getting the three rings, you can fix it by removing the old version, installing the new one then spawning the djinni back in with

CLUAConsole:CreateCreature("uudjin00")

You'll get a first greeting again but then the conversation should continue from the latest state. Apologies for the hassle and broken mod!

New games with v1.1 shouldn't have issues.

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