JDSilvergun Posted August 20 Share Posted August 20 This actually killed me and one of my party members, but I have a recording of it happening to a different character (since you wouldn't be able to read the log from a main character death anyway). It's triggering way too many times. I've seen happen with Blade barrier/Globe of Blades too in the past with SCS, but since it never happened to me I considered it a minor issue. I don't have a recording of that at this time. WeiDU.log Quote Link to comment
DavidW Posted August 21 Share Posted August 21 I think this is an engine bug with the 232 opcode firing too often. Still, it's easy enough to block in SCS; will implement. Quote Link to comment
CrevsDaak Posted August 24 Share Posted August 24 Yeah this bug is pretty nasty, happens sometimes with BB/GoB as well. Main reason why I wrote this https://github.com/CrevsDaak/c7-fixpack Though this can be blocked via op201 as jmerry suggested in some EEFixpack thread, no need to switch off op232 (though you may still get the associated slowdown + text spam (Caster- Blade Barrier) from it) to prevent it from instagibbing. Quote Link to comment
JDSilvergun Posted August 24 Author Share Posted August 24 (edited) Thanks for sharing that. I'm not sure if you had a look at my WeiDu log or not. I already have your spell fixer that removes EE opcodes installed. Will installing this fix on top of my install be fine? What about the fact that it's mid playthrough; will that cause problems? EDIT: I see now that the fireshield fix is for ToSC, BG1 and PST, so that answers one of my questions.. I did download all of it, but I'm still hesitant to install this right away (especially mid playthrough) without answers to my questions though. I'll just wait patiently. Edited August 25 by JDSilvergun Quote Link to comment
CrevsDaak Posted August 29 Share Posted August 29 Sorry for the late response, and no, installing this effect fixer over the spell one does not cause any problems (it might even do nothing since the EE opcodes on spells have already been removed). In fact I recommend the newer, universal one but usually it's only spells that have EE opcodes left-over so you might already be fully covered. I didn't check your WeiDU log so I missed that, but I posted it because of the BB/GoB fix, which fixes (unless the spell filename isn't static) Circle of Bones as well. If it misses it because of a spell filename mismatch I'll get to it, have been meaning to write something to abstract away from spell filenames for a while already. The Fireshield fix is for every game *except* BG1/PsT, the exclusion and lack of documentation is quite misleading, I'll probably add a note about it. But what's the issue is that there's some opcode mismatch between those games and what the intended action on my mod is. I'm not sure where OG IwD1 stands but I imagine I would've excluded it if it didn't apply. You should be perfectly fine installing anything from my fixpack mid-playthrough as all it does is remove or add effects from existing spell files, so it's completely isolated from anything that interacts on saved game information. Quote Link to comment
JDSilvergun Posted August 30 Author Share Posted August 30 I've not seen the issue with the fire shields (I'm not sure what is being fixed), but thank you for getting back to me. And thanks again for providing the fixpacks. Quote Link to comment
polytope Posted August 31 Share Posted August 31 I believe this is actually a long standing ToBEx bug, not present in vanilla or EE. It's the "Cast Spell on Condition" mod that needs disabling. Quote Link to comment
CrevsDaak Posted September 3 Share Posted September 3 On 8/31/2024 at 9:39 AM, polytope said: I believe this is actually a long standing ToBEx bug, not present in vanilla or EE. It's the "Cast Spell on Condition" mod that needs disabling. That might actually be it, looking at the changes that ToBEx introduces to op232 (in particular it enables you to set a custom trigger check frequency) it's likely that it may be the cause of this bug. I would say the bug's deterministic enough to reproduce that if it doesn't occur within a couple of minutes of testing after disabling this certain patch, then that's certainly it. On 8/30/2024 at 8:55 AM, JDSilvergun said: I've not seen the issue with the fire shields (I'm not sure what is being fixed) When any two creatures protected by Fireshield hit eachother, and they were standing close enough, it creates an infinite damage feedback loop. Might not always happen (in fact, it rarely ever does in actual gameplay), and it might not even happen in your install, but it did on my last BG2:EE install so I wrote the fix (in part Graion mentioned that it would happen with mod-added Fireshields, so my aim was to cover each and all Fireshield-like spells by going off how they actually work, and it turns out that this works really well and if you install it late enough, there's a net 0 chance of Fireshield damage loops ever occurring). Quote Link to comment
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