Zot Posted August 21 Share Posted August 21 One of the SCS options is: enable_difficulty_based_damage_changes = 0 ...which can be set to 1 to "re-enable" the increased damage on higher difficulty settings. My issue is that I left it on zero but given my in-game experience I am almost sure that I'm still getting double damage on Insane difficulty. Is there a file I that I can check with NearInfinity to verify that this is set correctly and edit it manually if necessary? Quote Link to comment
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