NiGHTMARE Posted June 18, 2005 Share Posted June 18, 2005 Not to mention other quest mods . Link to comment
SimDing0 Posted June 18, 2005 Share Posted June 18, 2005 Right, yeh, when we finally get some more quest mods that are concerned with (mod) NPC interaction-- presumably stuff like LoI. The current setup makes it very tedious to implement mod NPC interjects (and in fact Bioware NPC interjects, but that's a different matter), and if we're not careful we'll probably end up with CROSS QUEST MOD BANTER TWO or something. Link to comment
Andyr Posted June 18, 2005 Share Posted June 18, 2005 I think the point that Sim etc were making is that with Tutu we won't need to worry about people writing crossmod stuff because it can be integrated into early releases. Link to comment
Grim Squeaker Posted June 19, 2005 Share Posted June 19, 2005 Incidentally, I think the main setback of the distributed system is the awkwardness of using a separate D file and ACTION_IF block for every mod NPC. It'd become a far more attractive proposition if there was some kind of BUT_ONLY_IF_IT_EXISTS flag which could be applied to CHAIN, APPEND, INTERJECT, and so on. (This'd also be convenient for Quest Pack.) <{POST_SNAPBACK}> True, that is a little awkward but it does mean that the content is seperated so its not just one big file. This also makes it a lot easier to read. Link to comment
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