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sirthaddeus, June 14, 2005 in Crossmod Banter Pack
Not to mention other quest mods .
Right, yeh, when we finally get some more quest mods that are concerned with (mod) NPC interaction-- presumably stuff like LoI. The current setup makes it very tedious to implement mod NPC interjects (and in fact Bioware NPC interjects, but that's a different matter), and if we're not careful we'll probably end up with CROSS QUEST MOD BANTER TWO or something.
I think the point that Sim etc were making is that with Tutu we won't need to worry about people writing crossmod stuff because it can be integrated into early releases.
Incidentally, I think the main setback of the distributed system is the awkwardness of using a separate D file and ACTION_IF block for every mod NPC. It'd become a far more attractive proposition if there was some kind of BUT_ONLY_IF_IT_EXISTS flag which could be applied to CHAIN, APPEND, INTERJECT, and so on. (This'd also be convenient for Quest Pack.)
True, that is a little awkward but it does mean that the content is seperated so its not just one big file. This also makes it a lot easier to read.
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