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sirthaddeus

Tutu version?

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Right, yeh, when we finally get some more quest mods that are concerned with (mod) NPC interaction-- presumably stuff like LoI. The current setup makes it very tedious to implement mod NPC interjects (and in fact Bioware NPC interjects, but that's a different matter), and if we're not careful we'll probably end up with CROSS QUEST MOD BANTER TWO or something.

Edited by SimDing0

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I think the point that Sim etc were making is that with Tutu we won't need to worry about people writing crossmod stuff because it can be integrated into early releases.

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Incidentally, I think the main setback of the distributed system is the awkwardness of using a separate D file and ACTION_IF block for every mod NPC. It'd become a far more attractive proposition if there was some kind of BUT_ONLY_IF_IT_EXISTS flag which could be applied to CHAIN, APPEND, INTERJECT, and so on. (This'd also be convenient for Quest Pack.)

 

True, that is a little awkward but it does mean that the content is seperated so its not just one big file. This also makes it a lot easier to read.

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