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Doesn't notice ascension is installed 35:19


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Trying to install SCS on anew EET playthrough but can't apply AI to ascension characters.
 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28

But I have it installed as the first mod after EET
 

SKIPPING: [Ascension versions of Irenicus and Sendai use SCS abilities and AI]
        UNDEFINED STRING:   @16045

SKIPPING: [Ascension demons use SCS abilities and AI]
        This component requires 'Improved Fiends and Celestials' to be installed

SKIPPING: [Ascension version of Bodhi uses Improved-Bodhi abilities]
        This component requires Ascension

 

Edited by DiesIrae
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Everything else installs as requested. just SCS ascension components (weidu below )

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 27
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 27
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 27
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 27
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 27
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 27
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 27
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 27
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 27
~BLACKHEARTS/SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE only" or "EET including BGEE and BG2EE": v1.1
~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.5
~GORGON/SETUP-GORGON.TP2~ #0 #1 // NPC Character Portraits -> Give portraits to all characters added from this mod: v4.5
~GORGON/SETUP-GORGON.TP2~ #0 #4 // Add More Pickpocketable Items: v4.5
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #50 // Make All Calling Quests Open to All Classes: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v6_WIP_test_build_06242024
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v6_WIP_test_build_06242024
~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.3: V 1.3
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.2
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Extended Tavern Guard System: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // Ramazith: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Dukal Palace and Husam Story: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #4 // Gervisse and Voltine: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #5 // Seven Suns: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #6 // Arkhstuff: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #7 // Aldeth's hunter comrade: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #9 // Amnis2 - Amnish Soldier: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #10 // Velvet - Cockfight: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #12 // Merch03 - Caravane Merchant: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #13 // Galtoth - the fence: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #14 // Phandalyn to the Jopalins Tavern: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #15 // Suthie & Sthief at Silence's Store: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #16 // Warehouse Workers: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #17 // Nobles: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #18 // Ignatio Phleed: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #19 // Shalasin: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #20 // Artola - Sir Artolas: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #21 // Pilar & Gheldehar: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #22 // Llindellyn - the archer: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #24 // Keelor & Nasha: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #25 // Marl & the Guard: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #26 // Item-descriptions - Rythe's Last Arrow: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #27 // IMPROVED/FIXED: Counting House: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #29 // Tenya Extended Plot & Temple of Umberlee: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #30 // Nashkel: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #31 // Imoen's Extended Play: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #32 // Priest of Oghma, Gond and Ilmater in Baldur's Gate: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #33 // Extended-Improved Dialogues in BG1: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #34 // Hulrik and his cows: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #35 // Improved Business of Silence: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #36 // Ender Sai in Taverne: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #37 // Sorcerous Sundries: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #38 // Mini-Quest: "The mystery of the silent ghost voice": 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #39 // Black Alaric's Cave: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #40 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.9.0 beta3
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #100 // Animated torches and candles: 0.9.0 beta3
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.7
~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0
~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0
~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.2
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.2
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.2
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 19
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 19
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.8-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.8-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.8-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.8-beta
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.8-beta
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.5
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.5
~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.2
~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 1.2
~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Town Medium (Shaman) Kit: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #4 // New items for shamans and undead NPCs: 3.0
~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Optional: Drider, Dark Treant, Will-o'-wisp Enemies: 3.0
~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3
~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.3
~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.3
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v7
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v7
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v7
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v7
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.7
~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.7
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.5
~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.5
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.4
~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.3
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.94
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 5.1
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.91
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.7
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.2
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.2
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.11
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.91
~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.2
~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 13
~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v2.4
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #8 // Expanded Brynnlaw
~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow
~SETUP-OVERSIGHT.TP2~ #0 #10 // Lanthorn Lenses
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2
~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
~A7-WARESOFTHEPLANES/A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3
~ISAAC'S_MISSILE_STORM/SETUP-ISAAC'S_MISSILE_STORM.TP2~ #0 #0 // Isaac's Missile Storm for BGEE series: v0.7
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1
~K0_ISKP/K0_ISKP.TP2~ #0 #0 // Add more importable Siege of Dragonspear items to Baldur's Gate 2: v3.0.0-BETA
~K0_ISKP/K0_ISKP.TP2~ #0 #10 // Force-import new importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> All new SoD items: v3.0.0-BETA
~K0_ISKP/K0_ISKP.TP2~ #0 #11 // Add bard instruments from IWD into Baldur's Gate EE, Baldur's Gate 2 EE, EE Trilogy: v3.0.0-BETA
~K0_ISKP/K0_ISKP.TP2~ #0 #13 // Add new items to BG1:EE, BG2:EE, EE:Trilogy, and IWD:EE: v3.0.0-BETA
~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v6
~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v6
~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v6
~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v6
~CDLORE/CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v6
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.4
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.4
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.4
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v52
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1121 // Make Flails and Morningstars always inflict a small amount of piercing damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1150 // Make Spears do a baseline damage of 1d8, not 1d6: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1160 // Make Warhammers do a baseline damage 1d5+1, not 1d4+1 (except hammers outside that range): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1350 // Make Wakizashis and Ninja-Tos deal 2d4 instead of 1d8: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1352 // Make Wakizashis a piercing/slashing weapon: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1360 // Make Light Crossbows get +1/2 more APR: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1370 // Make Katanas deal 2d5 instead of 1d10: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1400 // Make Bastard Swords deal 1d8+1 by default: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1530 // Moderate the inexplicably double damage magical throwing daggers do, to not make them the obvious choice all the time: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1533 // Rebalance wands (currently only the Wand of Missiles is affected): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1534 // Rebalance some potions: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1535 // Make all potions usable by all classes: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1170 // Make Shadow Dragon Scale behave less like a Black Dragon Scale: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1171 // Make Silver Dragon Scale also grant 40% cold resistance as you would expect: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1172 // Make Rings of Elemental control more likely to charm the elementals and add missing resistances: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1173 // Make Ring of Gaxx's improved haste last 2 full rounds, and not 10 seconds: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1174 // Make Heartwood Ring add 1 spell slot per level, as well as 1 HP/round regen: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1180 // Make Ring of Danger sense protect against backstabs: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1316 // Make Mercykiller Ring more useful for rogues that like killing: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1560 // Make Belt of Skillful Blade also increase piercing damage by 10%: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1561 // Make Cloak of the Stars create 30 darts, instead of six, and add passive effects: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1570 // Make Eyes of the Beholder's skills mirror the power of the spells they're based on: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1610 // Make Robe of Invocation also improve all elemental damage by 5% and add a +2 bonus against Invocation: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1620 // Make Vicross' Thayan Circlet apply Improved Shield of Chaos instead of just Shield of Chaos: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1651 // Make Studded Leather of Thorns add some piercing damage too: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1652 // Make Grandmaster's Armor's movement bonus not affected by Free Action: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1653 // Make Thieves' Hood protect against critical hits and slightly more advantageous for single-classed thieves: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1654 // Make Star-Strewn Boots slightly better and favor Inquisitors too (SoD): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1655 // Make Crown of Lies more consequential when used: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1656 // Make Helmet of Dumathoin very slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1657 // Make The Visage add the capacity to cast Aura of Despair once per day and improve powers slightly: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1658 // Make Dragon Helm add protection against acid too, as well as +2 saves against Breath: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1659 // Make Helm of the Rock a bit more protective and commanding: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1661 // Make Cloak of the Sewers also protect against poison: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1662 // Make Montolio's Cloak grant a damage and thac0 bonus to rangers: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1663 // Make Sandthief ring in BGEE work as in BG2EE (one use per day): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #16641 // Make all ioun stones and circlets protect against critical hits -> Only affect selected items: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1665 // Make several basic ioun stones and circlets a bit more interesting or powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1666 // Make Bracers of Blinding's Improved Haste effect last 1 turn and improve speed passively: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1667 // Make Xarrnous's Second Sword Arm (and SoD's version) also add +1 damage (lesser Legacy of the Masters): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1668 // Make The Dale's Protector slightly more powerful and open to all classes: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1669 // Make Gauntlets of Extraordinary Specialization improve THAC0 by 2 and open to all classes: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1671 // Make The Eyes of Truth add a bonus to Detect Illusions and Find Traps: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1672 // Make Stalker Gauntlets also benefit Bounty Hunters: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1673 // Make Blessed Bracers more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1674 // Make Whispers of Silence protect against detection spells except for True Sight, and improve Move Silently: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1675 // Make Cloak of Displacement add +5% damage resistance: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1676 // Make Skull of Death allows casting Finger of Death, and protect against Necromantic instant-death effects: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1000 // Make throwing poisoned daggers slightly more likely to poison enemies: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1130 // Make Bone Blade dagger more special and not just a plain +4 dagger: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1140 // Make Dagger of the Star slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1490 // Make Neb's Nasty Cutter have an unlimited amount of poison: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1630 // Make The Jade's Fang slightly more powerful and improve the lifesteal effect: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1660 // Make Heart of the Golem +2 get a couple more magic-based features, inspired by the description: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1670 // Make Werebane +1 a bit more effective towards Lycanthropes: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1680 // Make Stiletto of Demarchess +2 a bit more powerful and bleed every hit: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1681 // Make Elements' Fury +2 slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1682 // Make Acid-Etched Dagger +2 generally more powerful and act as +3: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1683 // Make Gemblade +2 more powerful and more worth hanging onto for wizards: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1684 // Make basic throwing daggers usable as melee weapons: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1200 // Make Ixil's Spike allow Haste and Improved Haste: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1201 // Make Lilarcor +3 have a chance of causing confusion on hit: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1202 // Make Warblade +4 slightly more unique, and more potent when wielded by barbarians: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1280 // Make Carsomyr affect any kind of evil and not just Chaotic Evil: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1300 // Make Silver Sword act as a +4 weapon to determine what it can hit to extend usability: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1318 // Make Flame of the North +2 affect all evil, not just chaotic evil: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1322 // Make Flame of the North inflict +2 fire damage against trolls: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1410 // Make Ir'revrykal Dispel Magic effect not depend on probabilities, but allow a saving throw: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1420 // Make Ir'revrykal base damage equal to Carsomyr: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1460 // Make Spear of Withering able to poison on contact if save is failed: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1540 // Make Wave slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1590 // Make Blackmist more powerfully blinding and grant immunity to blindness: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1591 // Make Soul Reaver slightly more balanced: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1592 // Make Soul Reaver deal 1d12 damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1593 // Make Sword of Ruin +2 slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1594 // Make Cleric's staff more unique and actually benefit clerics: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1595 // Make Halcyon +1 a bit more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1125 // Make Ninjato of the Scarlet Brothehood +3 available for other classes and alignments: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1126 // Make Blackrazor able to hit targets immune to +3: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1127 // Make Peridan more powerful against dragons and less misleading in the description: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1220 // Make Ras, the Dancing Blade last for 1 turn, instead of 4 rounds: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1230 // Make Short Sword of Mask +5 slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1240 // Make Purifier's damage bonus affect all evil, not just Chaotic Evil: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1250 // Make Yamato's passive abilities more substantial: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1260 // Make Usuno's Blade slightly more electrically powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1270 // Make Spectral Brand last for 1 turn, instead of 4 rounds: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1315 // Make Dak'kon's Zerth Blade behave as a +3 weapon: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1319 // Make Holy Sword of Tyr +3 affect all evil, not just chaotic evil: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1341 // Make Hindo's Doom a +3 and +4 weapon: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1470 // Make Adjatha the Drinker thirstier: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1550 // Make Drizzt's weapons slightly more worth stealing in BG2: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1580 // Make Hawksight improve your senses, reflexes, and accuracy more keenly: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1581 // Make Hawksight's description unique and add a minor power to it: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1582 // Make Vexation +2 more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1583 // Make Kachiko's Wakizashi substantially more unique in description and improve it: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1584 // Make The Brass Blade +5 cast better fireball spells: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1310 // Make Defender of Eastheaven damage reduction a little more moderate: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1311 // Make Krotan's Skullcrusher +2 slightly less generic: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1312 // Make Skullcrusher +3 slightly more crushy: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1313 // Make Gnasher +2 slightly more painful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1314 // Make Jerrod's Mace +2 behave as a +3 weapon: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1320 // Make Flail of Ages +5 allow Haste and Improved Haste: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1321 // Make Bone Club +2, +3 against undead's effect reflect the description better and improve it slightly: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1323 // Make Azuredge act properly as a +3 weapon: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1324 // Make Wyvern's Tail +2 cause poison damage on hit and have a chance of poisoning: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1010 // Make Asp's Nest darts much more likely to poison, to compensate for the rarity and cost: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1330 // Make Darkfire Bow slightly more remarkable: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1340 // Make Taralash slightly more remarkable: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1342 // Make Protector of the Dryads deal +2 damage to orcs, ogres, bugbears, gnolls, and goblinoids: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1343 // Make Mana bow more magical and more deadly against arcane casters: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1480 // Make Yoshimo's Katana more unique and powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1500 // Make Mazzy's weapons more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1510 // Make Delryn's family shield become a +2 shield: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1520 // Make Hallowed Redeemer able to hit enemies immune to +2 weapons: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1640 // Make Abyssal Blades more powerful (Dorn's Quest): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1641 // Make the item creation abilities of vanilla NPCs slightly better: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1642 // Make Nalia's ring more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1643 // Make Corthala family blade more powerful and more effective against wizards: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1644 // Remove unnecessary stat restrictions in NPC gear: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1645 // Make Cernd's cloak more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1190 // Make Rod of Lordly Might usable by any class and more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1600 // Make CHARNAME's Tankard heal as much as a Potion of Extra Healing (Neera's quest): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #145 // Make Luck last for 1 turn to make it more usable: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #147 // Make Luck also add 5% critical hit chances, 2 AC, 5% more to thieving: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #163 // Make Iron Golem weapon unsuitable for backstabs: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #210 // Make Horror an Enchantment spell: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #370 // Make Ray of Enfeeblement a Necromancy spell: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #445 // Make Bigby's spells more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #300 // Make Iron Skins cast as fast a Stoneskin: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #310 // Make Fire Seeds create more seeds that do slightly more damage, with an enchantment of 2: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #320 // Make Nature's Beauty a bit more likely to kill humanoid enemies, and make blinded enemies immune: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #420 // Make Armor of Faith also add a +2 AC bonus to make it useful at low levels: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #450 // Make single-target healing spells other than Heal worth using: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic damage resistance: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2100 // Make Sun Soul Ray from Sun Soul Monks scale further and do more damage to undead: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2110 // Make Sun Soulbeam do more damage to undead: 12d6 instead of just 3 more damage than baseline: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #360 // Make Shaman's Etheral Retribution do more damage per round: 6d6 per round instead of 3d8: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2111 // Make Shaman's Writhing Fog slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2112 // Make Shaman's Spirit Fire slightly more powerful: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2113 // Make Shaman's Spiritual Clarity induce more clarity (removes berserk and intoxication too): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2120 // Make War Cry inflict fear with a -2 Saving Throw penalty: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2130 // Make Set Spike Trap do piercing damage instead of magic damage: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2160 // Make Quivering Palm slightly more powerful at high levels: 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.2.6
~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2200 // Allow Blackguards to perform backstabs as if they had a 2x backstab multiplier: 1.2.6
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2070 // Party XP for quests distributed individually: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40150 // Make Barbarian Into a Class: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class barbarian/cleric and fighter/cleric kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class barbarian/druid and fighter/druid kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55500 // Multiclass/dual-class cleric/mage kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #60200 // Revised and expanded high-level abilities system: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 13
~DW_TALENTS/DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 13
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.19
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.19

 

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