DiesIrae Posted September 1 Share Posted September 1 Getting a couple of issues with a new attempt at installing. Fighter/assassin can not use missile weapons of any kind. Go into Candlekeep in and they are all highlighted in red. Forester Of Baervan should have alignments of Lawful Good, Neutral Good, or Chaotic Good. but get Chaotic Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil Nightstalker Of Malar should have Chaotic Neutral, Lawful Evil, Neutral Evil, or Chaotic but can choose all 5 neutral options Hunter Of Selûne should have chaotic good, neutral good, and chaotic neutral. but can choose chaotic good, neutral good, or Lawful good. Have not noticed this before. i removed every mod installed after and still happens. The only edit i made was to give fighter thieves the starting pip in Katana Quote Link to comment
DiesIrae Posted September 1 Author Share Posted September 1 He is the Wiedu log in case it is an incompatibility. (i have not added much new since the last playthrough that was fine) // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28 ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28beta ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28beta ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28beta ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28beta ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28beta ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28beta ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28beta ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28beta ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28beta ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28beta ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28beta ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28beta ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28beta ~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28beta ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28beta ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28beta ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28beta ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28beta ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28beta ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28beta ~UB/SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28beta ~UB/SETUP-UB.TP2~ #0 #23 // Feralan Kit: v28beta ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28beta ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28beta ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Extended Tavern Guard System: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #2 // Ramazith: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Dukal Palace and Husam Story: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #4 // Gervisse and Voltine: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #5 // Seven Suns: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #6 // Arkhstuff: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #7 // Aldeth's hunter comrade: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #9 // Amnis2 - Amnish Soldier: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #10 // Velvet - Cockfight: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #12 // Merch03 - Caravane Merchant: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #13 // Galtoth - the fence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #14 // Phandalyn to the Jopalins Tavern: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #15 // Suthie & Sthief at Silence's Store: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #16 // Warehouse Workers: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #17 // Nobles: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #18 // Ignatio Phleed: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #19 // Shalasin: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #20 // Artola - Sir Artolas: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #21 // Pilar & Gheldehar: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #22 // Llindellyn - the archer: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #24 // Keelor & Nasha: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #25 // Marl & the Guard: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #26 // Item-descriptions - Rythe's Last Arrow: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #27 // IMPROVED/FIXED: Counting House: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #29 // Tenya Extended Plot & Temple of Umberlee: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #30 // Nashkel: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #31 // Imoen's Extended Play: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #32 // Priest of Oghma, Gond and Ilmater in Baldur's Gate: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #33 // Extended-Improved Dialogues in BG1: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #34 // Hulrik and his cows: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #35 // Improved Business of Silence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #36 // Ender Sai in Taverne: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #37 // Sorcerous Sundries: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #38 // Mini-Quest: "The mystery of the silent ghost voice": 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #39 // Black Alaric's Cave: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #40 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #100 // Animated torches and candles: 0.9.0 beta3 ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.5 ~GORGON/SETUP-GORGON.TP2~ #0 #1 // NPC Character Portraits -> Give portraits to all characters added from this mod: v4.5 ~GORGON/SETUP-GORGON.TP2~ #0 #4 // Add More Pickpocketable Items: v4.5 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9 ~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.3: V 1.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.2 ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7 ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0 ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0 ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0 ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0 ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0 ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0 ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0 ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0 ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 19 ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.2 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.2 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.2 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.2 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.5 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.5 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.5 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.5 ~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.5 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6 ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5 ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v7 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #1 // Ending Independent on PC Replies: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #6 // Use Imoen's SoD Portrait for BGII in EET & BGT: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1 ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0 ~BLACKHEARTS/SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE only" or "EET including BGEE and BG2EE": v1.1 ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.2 ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.8-beta ~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 1.2 ~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod ~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English) ~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.3 ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2 ~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2 ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.4 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.7 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.7 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.5 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.5 ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.3 ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.94 ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 5.1 ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.91 ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Town Medium (Shaman) Kit: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #4 // New items for shamans and undead NPCs: 3.0 ~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Optional: Drider, Dark Treant, Will-o'-wisp Enemies: 3.0 ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #50 // Make All Calling Quests Open to All Classes: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v6_WIP_test_build_06242024 ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.7 ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.2 ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.2 ~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.91 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 13 ~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v2.4 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92 ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92 ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required) ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes ~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity ~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits ~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities ~SETUP-OVERSIGHT.TP2~ #0 #8 // Expanded Brynnlaw ~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1 ~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2 ~ISAAC'S_MISSILE_STORM/SETUP-ISAAC'S_MISSILE_STORM.TP2~ #0 #0 // Isaac's Missile Storm for BGEE series: v0.7 ~A7-WARESOFTHEPLANES/A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v18 ~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v6 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10 ~K0_ISKP/K0_ISKP.TP2~ #0 #0 // Add more importable Siege of Dragonspear items to Baldur's Gate 2: v3.0.0-BETA ~K0_ISKP/K0_ISKP.TP2~ #0 #10 // Force-import new importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> All new SoD items: v3.0.0-BETA ~K0_ISKP/K0_ISKP.TP2~ #0 #11 // Add bard instruments from IWD into Baldur's Gate EE, Baldur's Gate 2 EE, EE Trilogy: v3.0.0-BETA ~K0_ISKP/K0_ISKP.TP2~ #0 #12 // Add cursed items from IWD into Baldur's Gate EE, Baldur's Gate 2 EE, EE Trilogy: v3.0.0-BETA ~K0_ISKP/K0_ISKP.TP2~ #0 #13 // Add new items to BG1:EE, BG2:EE, EE:Trilogy, and IWD:EE: v3.0.0-BETA ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.4 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v52 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2070 // Party XP for quests distributed individually: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured wielded magical weapons add 1 extra APR (Flame Blade, Phantom Blade...): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1121 // Make Flails and Morningstars always inflict a small amount of piercing damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1150 // Make Spears do a baseline damage of 1d8, not 1d6: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1160 // Make Warhammers do a baseline damage 1d5+1, not 1d4+1 (except hammers outside that range): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1350 // Make Wakizashis and Ninja-Tos deal 2d4 instead of 1d8: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1352 // Make Wakizashis a piercing/slashing weapon: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1360 // Make Light Crossbows get +1/2 more APR: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1370 // Make Katanas deal 2d5 instead of 1d10: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1450 // Make some rogue weapons have the chance of doing more damage if wielded by pure thieves (Finesse): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1530 // Moderate the inexplicably double damage magical throwing daggers do, to not make them the obvious choice all the time: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make unenchanted bracers, belts and boots grant +1 HP, so they're not just garbage used only for RP purposes: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1533 // Rebalance wands (currently only the Wand of Missiles is affected): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1534 // Rebalance some potions: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1170 // Make Shadow Dragon Scale behave less like a Black Dragon Scale: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1171 // Make Silver Dragon Scale also grant 40% cold resistance as you would expect: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1172 // Make Rings of Elemental control more likely to charm the elementals and add missing resistances: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1173 // Make Ring of Gaxx's improved haste last 2 full rounds, and not 10 seconds: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1174 // Make Heartwood Ring add 1 spell slot per level, as well as 1 HP/round regen: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1180 // Make Ring of Danger sense protect against backstabs: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1316 // Make Mercykiller Ring more useful for rogues that like killing: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1560 // Make Belt of Skillful Blade also increase piercing damage by 10%: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1561 // Make Cloak of the Stars create 30 darts, instead of six, and add passive effects: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1570 // Make Eyes of the Beholder's skills mirror the power of the spells they're based on: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1610 // Make Robe of Invocation also improve all elemental damage by 5% and add a +2 bonus against Invocation: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1620 // Make Vicross' Thayan Circlet apply Improved Shield of Chaos instead of just Shield of Chaos: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1651 // Make Studded Leather of Thorns add some piercing damage too: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1652 // Make Grandmaster's Armor's movement bonus not affected by Free Action: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1653 // Make Thieves' Hood protect against critical hits and slightly more advantageous for single-classed thieves: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1654 // Make Star-Strewn Boots slightly better and favor Inquisitors too (SoD): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1655 // Make Crown of Lies more consequential when used: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1656 // Make Helmet of Dumathoin very slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1657 // Make The Visage add the capacity to cast Aura of Despair once per day and improve powers slightly: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1658 // Make Dragon Helm add protection against acid too, as well as +2 saves against Breath: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1659 // Make Helm of the Rock a bit more protective and commanding: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1661 // Make Cloak of the Sewers also protect against poison: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1662 // Make Montolio's Cloak grant a damage and thac0 bonus to rangers: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1663 // Make Sandthief ring in BGEE work as in BG2EE (one use per day): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #16641 // Make all ioun stones and circlets protect against critical hits -> Only affect selected items: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1665 // Make several basic ioun stones and circlets a bit more interesting or powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1666 // Make Bracers of Blinding's Improved Haste effect last 1 turn and improve speed passively: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1667 // Make Xarrnous's Second Sword Arm (and SoD's version) also add +1 damage (lesser Legacy of the Masters): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1668 // Make The Dale's Protector slightly more powerful and open to all classes: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1669 // Make Gauntlets of Extraordinary Specialization improve THAC0 by 2 and open to all classes: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1671 // Make The Eyes of Truth add a bonus to Detect Illusions and Find Traps: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1672 // Make Stalker Gauntlets also benefit Bounty Hunters: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1673 // Make Blessed Bracers more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1674 // Make Whispers of Silence protect against detection spells except for True Sight, and improve Move Silently: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1675 // Make Cloak of Displacement add +5% damage resistance: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1676 // Make Skull of Death allows casting Finger of Death, and protect against Necromantic instant-death effects: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1000 // Make throwing poisoned daggers slightly more likely to poison enemies: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1130 // Make Bone Blade dagger more special and not just a plain +4 dagger: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1140 // Make Dagger of the Star slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1490 // Make Neb's Nasty Cutter have an unlimited amount of poison: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1630 // Make The Jade's Fang slightly more powerful and improve the lifesteal effect: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1660 // Make Heart of the Golem +2 get a couple more magic-based features, inspired by the description: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1670 // Make Werebane +1 a bit more effective towards Lycanthropes: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1680 // Make Stiletto of Demarchess +2 a bit more powerful and bleed every hit: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1681 // Make Elements' Fury +2 slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1682 // Make Acid-Etched Dagger +2 generally more powerful and act as +3: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1683 // Make Gemblade +2 more powerful and more worth hanging onto for wizards: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1684 // Make basic throwing daggers usable as melee weapons: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1200 // Make Ixil's Spike allow Haste and Improved Haste: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1201 // Make Lilarcor +3 have a chance of causing confusion on hit: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1202 // Make Warblade +4 slightly more unique, and more potent when wielded by barbarians: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1280 // Make Carsomyr affect any kind of evil and not just Chaotic Evil: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1300 // Make Silver Sword act as a +4 weapon to determine what it can hit to extend usability: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1318 // Make Flame of the North +2 affect all evil, not just chaotic evil: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1322 // Make Flame of the North inflict +2 fire damage against trolls: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1410 // Make Ir'revrykal Dispel Magic effect not depend on probabilities, but allow a saving throw: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1420 // Make Ir'revrykal base damage equal to Carsomyr: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1460 // Make Spear of Withering able to poison on contact if save is failed: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1540 // Make Wave slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1590 // Make Blackmist more powerfully blinding and grant immunity to blindness: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1591 // Make Soul Reaver slightly more balanced: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1592 // Make Soul Reaver deal 1d12 damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1593 // Make Sword of Ruin +2 slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1594 // Make Cleric's staff more unique and actually benefit clerics: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1595 // Make Halcyon +1 a bit more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1125 // Make Ninjato of the Scarlet Brothehood +3 available for other classes and alignments: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1126 // Make Blackrazor able to hit targets immune to +3: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1127 // Make Peridan more powerful against dragons and less misleading in the description: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1220 // Make Ras, the Dancing Blade last for 1 turn, instead of 4 rounds: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1230 // Make Short Sword of Mask +5 slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1240 // Make Purifier's damage bonus affect all evil, not just Chaotic Evil: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1250 // Make Yamato's passive abilities more substantial: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1260 // Make Usuno's Blade slightly more electrically powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1270 // Make Spectral Brand last for 1 turn, instead of 4 rounds: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1315 // Make Dak'kon's Zerth Blade behave as a +3 weapon: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1319 // Make Holy Sword of Tyr +3 affect all evil, not just chaotic evil: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1341 // Make Hindo's Doom a +3 and +4 weapon: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1470 // Make Adjatha the Drinker thirstier: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1550 // Make Drizzt's weapons slightly more worth stealing in BG2: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1580 // Make Hawksight improve your senses, reflexes, and accuracy more keenly: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1581 // Make Hawksight's description unique and add a minor power to it: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1582 // Make Vexation +2 more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1583 // Make Kachiko's Wakizashi substantially more unique in description and improve it: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1584 // Make The Brass Blade +5 cast better fireball spells: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1311 // Make Krotan's Skullcrusher +2 slightly less generic: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1312 // Make Skullcrusher +3 slightly more crushy: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1313 // Make Gnasher +2 slightly more painful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1314 // Make Jerrod's Mace +2 behave as a +3 weapon: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1320 // Make Flail of Ages +5 allow Haste and Improved Haste: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1321 // Make Bone Club +2, +3 against undead's effect reflect the description better and improve it slightly: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1323 // Make Azuredge act properly as a +3 weapon: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1324 // Make Wyvern's Tail +2 cause poison damage on hit and have a chance of poisoning: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1010 // Make Asp's Nest darts much more likely to poison, to compensate for the rarity and cost: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1330 // Make Darkfire Bow slightly more remarkable: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1340 // Make Taralash slightly more remarkable: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1342 // Make Protector of the Dryads deal +2 damage to orcs, ogres, bugbears, gnolls, and goblinoids: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1343 // Make Mana bow more magical and more deadly against arcane casters: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1480 // Make Yoshimo's Katana more unique and powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1500 // Make Mazzy's weapons more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1510 // Make Delryn's family shield become a +2 shield: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1520 // Make Hallowed Redeemer able to hit enemies immune to +2 weapons: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1640 // Make Abyssal Blades more powerful (Dorn's Quest): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1641 // Make the item creation abilities of vanilla NPCs slightly better: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1642 // Make Nalia's ring more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1643 // Make Corthala family blade more powerful and more effective against wizards: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1644 // Remove unnecessary stat restrictions in NPC gear: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1645 // Make Cernd's cloak more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1190 // Make Rod of Lordly Might usable by any class and more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1600 // Make CHARNAME's Tankard heal as much as a Potion of Extra Healing (Neera's quest): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #145 // Make Luck last for 1 turn to make it more usable: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #147 // Make Luck also add 5% critical hit chances, 2 AC, 5% more to thieving: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #163 // Make Iron Golem weapon unsuitable for backstabs: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually be more effective against plants and Water Elementals and increase minimum damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, as it is as conjured substance, and apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire and crushing damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with Save bonus if above the 60 HP threshold: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #445 // Make Bigby's spells more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless last longer: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage, and granting very slow regeneration for 8 hours: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #300 // Make Iron Skins cast as fast a Stoneskin: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #310 // Make Fire Seeds create more seeds that do slightly more damage, with an enchantment of 2: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #320 // Make Nature's Beauty a bit more likely to kill humanoid enemies, and make blinded enemies immune: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #420 // Make Armor of Faith also add a +2 AC bonus to make it useful at low levels: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #450 // Make single-target healing spells other than Heal worth using: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray be able to kill undead regadless of their magic damage resistance: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2100 // Make Sun Soul Ray from Sun Soul Monks scale further and do more damage to undead: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2110 // Make Sun Soulbeam do more damage to undead: 12d6 instead of just 3 more damage than baseline: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #360 // Make Shaman's Etheral Retribution do more damage per round: 6d6 per round instead of 3d8: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2111 // Make Shaman's Writhing Fog slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2112 // Make Shaman's Spirit Fire slightly more powerful: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2113 // Make Shaman's Spiritual Clarity induce more clarity (removes berserk and intoxication too): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2120 // Make War Cry inflict fear with a -2 Saving Throw penalty: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2130 // Make Set Spike Trap do piercing damage instead of magic damage: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2160 // Make Quivering Palm slightly more powerful at high levels: 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve couple of times more every 4 levels (level 17, and 21): 1.2.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2200 // Allow Blackguards to perform backstabs as if they had a 2x backstab multiplier: 1.2.6 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40150 // Make Barbarian Into a Class: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class barbarian/cleric and fighter/cleric kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class barbarian/druid and fighter/druid kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55500 // Multiclass/dual-class cleric/mage kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60200 // Revised and expanded high-level abilities system: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 13 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 13 ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation Quote Link to comment
Jarno Mikkola Posted September 1 Share Posted September 1 2 hours ago, DiesIrae said: i removed every mod installed after and still happens. How did you remove them ? As in, did you "uninstall the game, removed the game folder and then reinstalled the game", and it still happens... or did you just rremove the mods folders, which does nothing by itself, as you need to uninstall each mod component by component if you want to do that. And so the "uninstalling the game etc" is better approach in any testing as it guarantees that the mods won't be in the game folder after you remake the game, and it saves time. Well you could extract a back up after deleting the game folder, but you need to have a clean backup folder that you archived.. Quote Link to comment
DiesIrae Posted September 1 Author Share Posted September 1 I uninstalled them one component at a time but still have the issue. I have looked through mods still installed and i can not see anything that alters alignment or proficiencies. Quote Link to comment
Brogan Posted September 1 Share Posted September 1 You're running EET, so not much I can help with there. But as for ToF I can suggest first starting with just a fresh + ToF install and making sure those issues are not bugs yet to be resolved. I know I found a couple with subraces just last night. Quote Link to comment
DiesIrae Posted September 2 Author Share Posted September 2 Right. i tested on a clean BG2 install and the problem goes away. so its a compatibility with something. (does stop me levelling imoen as a mage) Quote Link to comment
DavidW Posted September 4 Share Posted September 4 At a guess something got scrambled in your install process, because that's a very weird bug and I doubt it's just an ordinary compatibility issue. At any rate, let me know if you see it again. Quote Link to comment
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