Sanderson Posted September 2 Share Posted September 2 (edited) Hello, Maybe someone can help me debug this. My F/C has 5 spell splots and can only memorize 3 spells. Attempting to add spells, instead of filling the empty slot with a "flash" , actually puts the flashing animation outside the slots. So far this doesn't seem to be a problem in other Spell Levels or for arcane spells. The only mods I believe affecting Cleric spells are these two components of Tweaks Anthology. ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16 Now I am level 10 in Cleric class (2 slots) with a with wisdom score of 24 (3 bonus slots.) That accounts for the five slots but somehow I cannot fill them. It couldn't be from having an imported character could it? I thought it would be ok, because he was exported from a save game after running the EET savegame patcher. Maybe a GUI thing??? I have no idea. Thanks. here is weidu log Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~EET/EET.TP2~ #0 #100 // Create desktop shortcut: V13.4 ~EET_GUI/EET_GUI.TP2~ #0 #0 // EET alternative GUI -> Siege of Dragonspear ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28 ~ZG_BG_VOICES/ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.1.0 ~ZG_BGNPC_VOICES/ZG_BGNPC_VOICES.TP2~ #0 #0 // Baldur's Gate NPC Voice Pack for EE 2.6+: 0.3.1 ~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.2.0 ~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.2.0 ~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.4.0 ~ZG_PST_VOICES/ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.3.0 ~ZG_BG2_VOICES/ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.2.0 ~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2 ~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2 ~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #10 // Edwin -> Use BG portrait: v3 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #20 // Imoen -> Use BG portrait: v3 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #30 // Jaheira -> Use BG portrait: v3 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #40 // Minsc -> Use BG portrait: v3 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #50 // Viconia -> Use BG portrait: v3 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #140 // Restore BG1 GUI Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #200 // Mute Tooltip Paper Sound: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #210 // Restore BG1 Ambient Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #265 // Restore NPC Voiceovers: v2.0.1 ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.3.1 ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #2 // Show all movies in options without need to unlock them in game: v2.3.1 ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.3.1 ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #6 // Modify startup movies -> Replace logo movie with classic BG1 logos: v2.3.1 ~DARKHORIZONS\SETUP-DARKHORIZONS.TP2~ #0 #0 // "Dark Horizons" Mod: 3.0 ~DSOTSC\DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2 ~DSOTSC\DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.2 ~DSOTSC\DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2 ~DSOTSC\DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2 ~NTOTSC\NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0 ~NTOTSC\NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0 ~GORGON\SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.5 ~GORGON\SETUP-GORGON.TP2~ #0 #1 // NPC Character Portraits -> Give portraits to all characters added from this mod: v4.5 ~GORGON\SETUP-GORGON.TP2~ #0 #4 // Add More Pickpocketable Items: v4.5 ~SOTSC\SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.7 ~LORETAKERS\SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.3: V 1.3 ~BP_IN_BG\BP_IN_BG.TP2~ #0 #100 // add access to the Black Pits in BGEE/EET: 1.0 ~BLACKHEARTS EET\SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0 ~THECALLING\THECALLING.TP2~ #0 #0 // The Calling: v5 ~THECALLING\THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v5 ~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: v5 ~BST\SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9 ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3 ~SIRINESCALL\SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3 ~TOD\TOD.TP2~ #0 #0 // Tower of Deception: v4.0.8 ~TOD\TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.8 ~TOD\TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.8 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #0 // Water Gardens. New Athkatla's district & new quests: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #2 // Shar-Teel NPC in BG2. "Nightbringer of Shar" (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #4 // Yeslick Orothiar NPC in BG2 (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #6 // Brave Sir Garrick NPC in BG2 (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #8 // Skie & Eldoth NPCs in BG2 (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #10 // Branwen NPC in BG2 (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #11 // ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #20 // Coran & Safana Chronicles (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #25 // Alora (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #30 // Kagain's Corner (SoA & ToB) -> Store with crazy amount of magical items: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #40 // Faldorn's New Leaf (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #45 // Xzar and Monty Murder Mysteries (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #50 // Gnomes in the City: Quayle & Tiax (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #56 // Expanded cirqus quest -> Expanded cirqus quest - VERY difficult battles in circus (EXTREME difficulty): 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #60 // Ajantis (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #65 // Dynaheir (SoA 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #70 // Kivan (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #75 // Xan (SoA & ToB 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #80 // Make Branwen a Priest of Tempus: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #82 // Make Faldorn an Avenger: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #83 // Make Garrick a Skald: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #84 // Make Montaron an Assasin: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #85 // Make Safana a Swashbuckler: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #86 // Make Skie a Shadowdancer: 14.3 ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #87 // Inter Component Banter Pack: 14.3 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 19 ~REFLECTIONS/REFLECTIONS.TP2~ #0 #100 // Reflections of Destiny Part 1: The Mirror Shard: 0.3 ~REFLECTIONS/REFLECTIONS.TP2~ #0 #200 // Reflections of Destiny Part 2: Back to the Future: 0.3 ~REFLECTIONS/REFLECTIONS.TP2~ #0 #400 // Reflections of Destiny Part 4: Nothing to Feyr but Feyr Itself: 0.3 ~FRAMED/FRAMED.TP2~ #0 #1 // Framed: Provide multiple versions of chapter 6 -> Leave out the custom chapter voice-overs: v1.14 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v7 ~UNDERREP/SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2: v8 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.4 ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.4 ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0 ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0 ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0 ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0 ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0 ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0 ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0 ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0 ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0 ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29 ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29 ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29 ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v29 ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29 ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29 ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29 ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29 ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29 ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29 ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29 ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v29 ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29 ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29 ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29 ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29 ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29 ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v29 ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v29 ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #10 // The Serpents of Abbathor -> Original version: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #12 // A Halfling among the Eyeless: 5.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.3 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 27 ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 27 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0 ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #140 // Randomized Enemy Equipment -> Add High Quality Items: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #180 // IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #70 // IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // Core Stratagems spell-system changes (installed by default by any AI component): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Changes to Restoration: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Changes to shapeshift spells: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Spell school changes: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Spells increased in power: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.19 ~NWNFORBG/SETUP-NWNFORBG.TP2~ #1 #0 // NWN For BG: 0.98 ~NWNFORBG/SETUP-NWNFORBG.TP2~ #1 #10 // NWN For BG - Worldmap select (EE-games only) -> Place NWN locations on BP-BGT Worldmap: 0.98 ~NWNFORBG/SETUP-NWNFORBG.TP2~ #1 #20 // Install NWN as a dedicated campaign: 0.98 ~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #0 // Use <CHARNAME> instead of <GABBER> etc. ~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy ~IWD2_EET/SETUP-IWD2_EET.TP2~ #1 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.3 ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #40 // Allow to trade with Hobart before starting the adventure: 4.3 ~IWD_EET_END/SETUP-IWD_EET_END.TP2~ #0 #0 // IceWind_End ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #100 // Add IWD Campaigns to the EET Menu: 0.12.2 ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #110 // Adjust IWD1 XP for Full Campaign: 0.12.2 ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #115 // Adjust IWD1 Creature Stats for Full Campaign: 0.12.2 ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #130 // Adjust IWD2 XP for Full Campaign: 0.12.2 ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #135 // Adjust IWD2 Creature Stats for Full Campaign: 0.12.2 ~IWD_EET_INTEGRATION/IWD_EET_INTEGRATION.TP2~ #1 #150 // Add HoW access to BG2: 0.12.2 ~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids): 1.6 ~DJINNICOMPANION/DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.10 ~DJINNICOMPANION/DJINNICOMPANION.TP2~ #0 #103 // Change banter frequency (only affects the djinni, default: 60 Minutes) -> 45 Minutes: v2.10 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #220 // Enhanced Overlays for Colorblind Players [Fouinto]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood except the mines: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No level progression changes, PnP druid/cleric spell table only: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN-style: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP Creatures [the bigg] -> For party-joinable NPCs only: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs are never angry about reputation: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3261 // Recoverable Ammunition [argent77] -> 50% chance to recover after a successful hit: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3294 // Personalize Automatic Save Names -> Use scheme: 000000000-[Protagonist]-Save-Name: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16 ~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1 ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v3.1a ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v3.1a ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #600 // Add expiration notifications for item buffs: v3.1a ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #40 // Vampire NPCs: 1.02 ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE 2.5 ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #30 // Restore BG1 Inventory Paperdolls (by Erephine): 1.1 ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #50 // Restore BG1 Item Icons and Appearance: 1.1 ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #60 // Restore BG1 Flaming Fist appearance: 1.1 ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #80 // Restore BG1 Amnian Guard appearance: 1.1 ~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #70 // Restore BG1 Dimension Door Effect: 1.1 ~EET_END/EET_END.TP2~ #0 #1 // EET end (last mod in install order) -> Also update saves (no backups, check the readme file) ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Revised handling of death effects like disintegration, petrification and imprisonment (party members who are disintegrated etc can be resurrected; imprisoned or petrified characters rejoin the party automatically; the game doesn't end if the main character is petrified or imprisoned): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.19 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.19 ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v13.1.1 ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Larger worldmap screen window for the worldmap menu.ui -> BG2 style: v13.1.1 Edited September 2 by Sanderson Quote Link to comment
Trouveur80 Posted September 2 Share Posted September 2 Check your character in Near Infinity. You probably have some spells memorized that don't exist in your current install. You can erase them with Near Infinity. Quote Link to comment
Sanderson Posted September 2 Author Share Posted September 2 Ok, I am very unfamiliar with Near Infinity. My guy has this for his spells. What can I do with the "None" row? Why does the "#" column have a 5 in it instead of 2, if it's for unused slots? (unless it's for total slots?) Ok now I'll be looking up Near Infinity guides. Quote Link to comment
Trouveur80 Posted September 2 Share Posted September 2 You're not in the right window. First go there : Then there : And there : I use level 1 spells as an example because my character doesn't have level 5 spells slots currently. Quote Link to comment
Sanderson Posted September 3 Author Share Posted September 3 Success! Thank you! Quote Link to comment
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