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Number of spells for dual-classed specialists


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My mod for specialist mages is applying effect 42 for all spell levels, reducing by 1 the number of spell that can be memorize.

When I create a single class specialist, everything is fine.

When I dual into specialist class (say from thief for instance, like with Imoen), I cannot memorize spells for the level which has just been unlocked (for instance spell level 1 for character level 1, or spell level 2 for character level 3).

I have installed the component which revise ability scores, and characters have high intelligence (17 for Imoen, 18 for test character), so I should have many slots : 2 from specialist class, -1 from my mod, 2 from intelligence. Besides, If I give the evermemory ring (version of Item Revision, which apply effect 42 for +1 on levels 1,2,3,4), then I have the expected number of spell slots.

Is there a wrong order to apply several effects?

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