Glittergear Posted September 20 Posted September 20 (edited) Happy to announce the release of v0.9 of Blood and Faith, a BG1 questline mod. It's like my Errant Justice mod, but bigger, better planned, and better executed. Premise: Too often, criminals get away with their misdeeds for one reason or another. A certain Lathanderite cleric wants to change that, but she needs your help. This is a tale of blood and faith, a tale of damnation… or of redemption. I consider this to be a beta release, as I'd like it to be a bit more polished. This mod is fully functional as-is. I'm just not sure on whether or not the boss-fights are well-balanced and I can't figure out how to change Eloran's voice to one that I like. Maybe I'll also add more roleplaying options and Eloran dialogue too. To play the mod: Kill Bassilus and then speak to Eloran at the Lathander Temple next to Beregost. Ideally, you start in Chapter1 (or very early Chapter 2) and sprinkle in Eloran's quests as you progress through the game's Main Questline. Download here: https://github.com/Glittergear/BloodAndFaith/releases CONTENT WARNING FOR POSSIBLE SUICIDE ---------------------------- Features: - 14 quests! - Emphasis on roleplay - Evil Charnames can optionally turn neutral, depending on how you complete the questline! - Good Charnames can optionally turn neutral, depending on how you complete the questline! - Neutral Charnames can optionally turn good or evil, depending on how you complete the questline! - Suitable for any class/alignment! There’s justification for evil PCs and the Lathanderite to work together - Two endings! - 8,000+ words of dialogue! - Additional lore-friendly Lore, featuring gods like Malar and Ibrandul! - A new cleric/thief of Lathander, who just might become a possible companion in BG2 ///////////////////// //THANKS TO ///////////////////// Moggadeet, for being my partner in crime and for helping with the Loviatan Tel Shadow, Superduple, and AlandroSul for helping me make this mod within Morrowind. ///////////////////// //INSPIRATION ///////////////////// In no particular order... Dras, the Dunmer Legionnaire, for Morrowind: https://www.nexusmods.com/morrowind/mods/51446 Drake for Baldur’s Gate 1: https://artisans-corner.com/drake-npc-for-bgee/ Adrian for Baldur’s Gate 2: https://github.com/SpellholdStudios/Adrian_NPC Assassinations for Baldur’s Gate 2: https://www.pocketplane.net/assassinations/ Righteous Hitman for Oblivion: https://www.nexusmods.com/oblivion/mods/25989 ///////////////////// //WALKTHROUGH ///////////////////// See separate walkthrough document. ///////////////////// //CHANGELOG ///////////////////// 0.9 Initial beta release ///////////////////// //INCOMPATIBILITIES ///////////////////// None known. Let me know if you find any. Edited September 30 by Glittergear Quote
mickabouille Posted September 20 Posted September 20 Wow Bassillus at chap 1, you're way more optimistic than I am Quote
subtledoctor Posted September 20 Posted September 20 Yeah tackling Bassilus usually happens well into chapter 3 in my games. Quote
Glittergear Posted September 20 Author Posted September 20 6 minutes ago, subtledoctor said: Yeah tackling Bassilus usually happens well into chapter 3 in my games. 6 hours ago, mickabouille said: Wow Bassillus at chap 1, you're way more optimistic than I am Thanks for letting me know--I usually get him in Chapter 1 myself. I might tweak the questline's beginning to not need his death then. It's not a big deal if you start it in Chapter 3, but Eloran's early reference to calling you inexperienced/new to adventuring might be a bit immersion breaking if you've already cleared out the mines by then. Quote
mickabouille Posted September 20 Posted September 20 And then I realize it may depend of what other mods are installed (stratagems?) Quote
Trouveur80 Posted September 20 Posted September 20 Without SCS i usually do it in chapter 2 because I go to Nashkel to recruit some NPC. With SCS it's almost always in chapter 3. Quote
megrimlock Posted September 20 Posted September 20 For the first quest, I had to look up the walkthrough to find the widow at the Red Sheaf - because the homeowner tells you she is at the Jovial Juggler. Quote
Glittergear Posted September 20 Author Posted September 20 16 minutes ago, megrimlock said: For the first quest, I had to look up the walkthrough to find the widow at the Red Sheaf - because the homeowner tells you she is at the Jovial Juggler. Sorry about that! I've added fixing that to my to-do list for the next update. Quote
subtledoctor Posted September 20 Posted September 20 6 hours ago, Glittergear said: calling you inexperienced/new to adventuring might be a bit immersion breaking if you've already cleared out the mines by then. Eh, I feel like you are still pretty inexperienced. Clearing the Nashkel Mines is about as much experience as going from Threshold to your first encounter with Bargle. Yes, dating myself there. Quote
Morgoth Posted September 21 Posted September 21 I kill Bassilus in chapter 1, together with the basilisks. Then the Ankheg. My bhaalspawn is not the same as yours. Quote
lzw104522773 Posted September 21 Posted September 21 I downloaded this mod and check the dialogue text, and found that dialogue text are all in the D file, which makes it inconvenient to translate into other languages. Quote
subtledoctor Posted September 21 Posted September 21 5 hours ago, Morgoth said: My bhaalspawn is not the same as yours. Yes, mine is an adventurer, yours is a farmer Quote
Thacobell Posted September 21 Posted September 21 Bassilus is part of my pre-Nashkel loop. He's not that bad. Quote
Guest Morgoth Posted September 21 Posted September 21 4 hours ago, subtledoctor said: Yes, mine is an adventurer, yours is a farmer you laugh, but that's where he found the ankheg armor he needed to start adventuring. A shame he had to sell it, considering that I don't understand why a barbarian can't weak ankheg armor, even if I can definitely see them doing so. Quote
Morgoth Posted September 22 Posted September 22 (edited) [ghost quest] I can't find the neighbour of Firebead. Which house should I enter? Edit: found it, it's on the right of colquetle. I had thought the house would be "not habitated". Edited September 22 by Morgoth Quote
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