Brogan Posted September 21 Posted September 21 (edited) Favored Soul (and I assume other clerics) of Oghma may cast Identify once per day, and again at level 5, and every 4 levels after. Unfortunately when you go to identify an item in your inventory, both the "Scroll" and "Spell" buttons are greyed out in the menu. I assumed the "Spell" option would be where that gets used? Have only tested this with Favored Soul class thus far. edit: This is without any UI mods installed. Edited September 21 by Brogan Quote
subtledoctor Posted September 24 Posted September 24 Pretty sure the normal Identify function is hardcoded to work only with SPWI110.spl. Innate/divine versions or moving it to another level will not work. Alternatives I have employed are 1) just making a kit ability that briefly increases Lore; or 2) using a UI mod to completely change how Identification works, matching the original capability and adding more flexible options. (Note, I take no credit for that, the code is by Bubb, my mods simply use it with permission.) Quote
DavidW Posted October 13 Posted October 13 Thanks both, managed to miss that. Will see what can be done about it. Quote
DavidW Posted October 26 Posted October 26 While this *could* be sorted by UI magic, I don't think the game's worth the candle for what is ultimately mostly a quality-of-life tweak. I've increased their lore bonus from 10/level to 15/level and dropped the Identify ability. Quote
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