Guest Alessandro Posted September 22 Posted September 22 Hello, after starting the game it seems that there are some conflicts when creating the character: 1. in the step where I have to choose the class, the list is all black. I can select the class (going by heart) but nothing is visible 2. in the proficiency weapons section Axe is missing. I have installed ToF following the recommendations in the readme. In chronological order: SoDtoBg2, RR, Bubbs spell and EEex, IWDification, Skill and abilities, ascension, tweaks anthology, ToF and SCS. (i have also tried to install ToF before tweaks but i have the same issue). Any suggestion how to solve this? Quote
PixelsnPolygons Posted September 28 Posted September 28 (edited) On 9/22/2024 at 2:56 AM, Guest Alessandro said: Hello, after starting the game it seems that there are some conflicts when creating the character: 1. in the step where I have to choose the class, the list is all black. I can select the class (going by heart) but nothing is visible 2. in the proficiency weapons section Axe is missing. I have installed ToF following the recommendations in the readme. In chronological order: SoDtoBg2, RR, Bubbs spell and EEex, IWDification, Skill and abilities, ascension, tweaks anthology, ToF and SCS. (i have also tried to install ToF before tweaks but i have the same issue). Any suggestion how to solve this? I am experiencing the latter issue too. When creating a new character, at the "Skills" step, the weapon proficiency list starts at Bastard Sword and omits Axe. I specifically checked to see if Axe was being displaced to a different spot on the list - it is not. WeiDU.log WeiDU-BGEE.log Edited September 28 by PixelsnPolygons Quote
Lightbringer Posted October 7 Posted October 7 (edited) I experienced this axe error in Beta 13, as well. David thought it was due to my admittedly very lengthy and complex mod list, but this may indicate otherwise. He was unable to reproduce the error on his own ToF-only install. I did confirm that I could assign pips to axe via EEKeeper and the effects of Expertise, Mastery, etc were correctly applied. The UI just didn't show the stars in the character record. Edit: Looks like your mod list is pretty lengthy as well, Pixels. Probably somewhere in the intersection between our 3 lists lies the culprit. I attached mine. Allesandro, can you upload yours? WeiDU.log Edited October 7 by Lightbringer Quote
ptifab Posted October 8 Posted October 8 I had a similar isue back to Beta11/12, and while researching for that, i found it was due to IWDification add 2H -axes into the game component. Link to post: Quote
Belegur Posted October 9 Posted October 9 I don't think it's that. I didn't have the 2H-axe component of IWDification installed, and I couldn't see either the axe or the spear proficiency in the UI. WeiDU.log Quote
Jarno Mikkola Posted October 9 Posted October 9 For those that have the bug, can you see the club -weapon proficiency ? Quote
DavidW Posted October 13 Posted October 13 Could you post the file 'weapprof.2da' from your override? Quote
Lightbringer Posted October 16 Posted October 16 (edited) Deleted, less helpful than I first thought. Edited October 16 by Lightbringer Quote
TUX3190 Posted October 27 Posted October 27 Yes, club is visible. Posting the weidu and the weapprof.2da.WeiDU.log WEAPPROF.2DA Quote
TUX3190 Posted November 1 Posted November 1 Also Spear proficiency is missing. I really like the features of this mod, hopefully someone can find a solution Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.