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Healing Spells Healing Too Much?


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Posted

I've started a fresh Beta 14 playthrough with ToF and SCS, and I've noticed the healing spells are acting a little funky - at 1st Level, Cure Light Wounds is healing 12 hit points, while my 2nd level Paladin's Lay on Hands is healing 8. There seems to be some kind of multiplier being applied to the basic scaling - when I levelled my paladin up to 8th, their Lay On Hands scaled up to 32!

Does anyone have any clues as to why my game might be doing this? I'm wondering if there's duplicated properties in the .spl file or something.

Posted

I can't reproduce this - it's working fine on my install. (Cure Light Wounds, on a full ToF install, should heal 5 hp +1 per level, to a maximum of 10hp.

Do you have other mods installed; can you post your WEIDU log?

(I appreciate the post was from several weeks ago and you may have moved on from this installation.)

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