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[QUESTION] Class based experience bonus based on a particular ability score?


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Posted (edited)

In the AD&D 2nd edition Players Handbook they mention that each class gets an experience bonus if a particular ability score is greater than 16. 

  • A fighter with a score of 16 or more in Strength gains a 10% bonus to the experience points he earns.
  • A rogue with a Dexterity score of 16 or higher gains a 10% bonus to the experience points he earns.
  • A wizard with an Intelligence score of 16 or higher gains a 10% bonus to experience points earned.
  • A Cleric with a Wisdom score of 16 or higher gain a 10% bonus to experience points earned.

Would this possible to create?

Edited by a.greene
Posted

Percentage-based XP bonses can be done, but they're bonuses to your XP total rather than to XP gain. Not something you want turning on and off all the time, so you'd have to base it on base stats. And detecting those is its own can of worms.

So, technically doable, but a lot of trouble.

Posted
19 minutes ago, jmerry said:

Percentage-based XP bonses can be done, but they're bonuses to your XP total rather than to XP gain. Not something you want turning on and off all the time, so you'd have to base it on base stats. And detecting those is its own can of worms.

So, technically doable, but a lot of trouble.

I understand, thank you.

Posted

PST has a nice table for that, but it's not class based. Perhaps you could modify the target's xp with the effect, but that would still then apply for everyone and would do nothing for party xp. So firmly in the tobex/eeex/gemrb territory.

Posted

I connected XP bonuses to high Charisma, 1) to represent things coming more easily to you if you have a strong spirit, and 2) to disincentivize making it a dump stat. 

As far as doing this for different stats in different classes… totally possible using my method and some EE op318 gates. BUT: I don’t see much reason to do this. The XP bump for high stars relevant to your class was a rule devised when you rolled stats before choosing a class, and you did not use point-buy or shuffle stats around.

In the BG games everyone min-maxes their stats. Everyone. The stat roller is a dopamine-producing minigame all on its own, and people routinely play the games with stat totals in the 99.9th percentile of possible rolls. There is no need to set up a convoluted mod to “reward” high primary stats; it would be much quicker and easier to just apply a universal reduction of the values in the XP/level tables. And then you end up colliding with the fact that the game was balanced for the existing tables and giving faster advancement would just make the game easier in a pretty boring way. 

So: 1) it would take a lot of work and you end up with little to show for it, compared to much easier methods to approximate it; and 2) what could be achieved is not very game-y or tactically interesting - it doesn’t present players with interesting choices, where they might choose one thing this playthrough and another thing next playthrough. 

Oh and 3) application of the XP opcode can only supersede itself, so this is very incompatible with uses of the effect by any other mods. 

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