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BG2: Autumn's Twilight (BG2AT)


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Posted

Hello!

BG2: Autumn's Twilight is now available!

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(Videos)

Teaser Trailer.
New Kits.
 

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bg2-at-release-date-october-18-2024-v0-7


GitHub:
Download MOD link.

Other links:
Follow us on Facebook.
Join our Discord to get more information about the mod.

 

You can join our Discord. There, I will share the old portraits and the old voice sets in case you prefer how the Dusk mod was before. We will also share alternative portraits of the characters and quest details.

(some FAQ)

Is it compatible with BGEET?

Yes, it is compatible with BGEET.

Installation order?

It doesn't matter; you can install it in whichever order you prefer.

I personally recommend starting a new game of BG2 before beginning this mod. However, if you already have a save in Chapter 2, you can install the mod and continue with that save. If you’re in Chapter 3, I recommend completing the first three quests for both NPCs (if you decide to take them along) before traveling to the pirate island. If you do NOT plan to take the NPCs and want to go directly to the new dungeons, the game should NOT be further than Chapter 4, as a certain encounter in Spellhold will enable access to Rachnidra.

If CHARNAME has high INT, WIS, or CHA (17 points or more), dialogue options will be unlocked that could change the outcome of certain quests. This does not apply to the party leader, but specifically to CHARNAME.

VERY IMPORTANT: If you have the Dusk mod installed, you MUST UNINSTALL it before installing this mod. This is very important, as installing both this mod and the Dusk mod together can cause many bugs. The Dusk mod will no longer receive maintenance, as it will be maintained here in this repository (BG2AT).

Is there any update regarding the Dusk mod?

Yes. Several character portraits have been updated. Voices were added to some characters, and Dusk's voice is now performed by Nick, who is a voice actor.

Items that were always in the code but not available in the game are now enabled. They can be acquired in the new dungeon, Rachnidra.

The difficulty of large-scale battles in Dusk's quests has been increased.

Bug and typo reporting:
Since the mod is available in several languages, there are likely to be some typos. It would be great if they were reported in the relevant section of the Discord so they can be corrected in future updates. The mod has over 10.000 lines of dialogue, so when reporting, I would appreciate it if you could include a screenshot of the error or as accurate a description of the message as possible.

Next week, I will be sharing details about the 2 secret NPCs that can join the party, as well as the secret quests in the mod.

Thank you to everyone who contributed to making the mod more complete. For your ideas on items, kits, and for the voices you provided for the secondary NPCs. There are still several characters without voices, and I will likely ask for volunteers in future updates for those who wish to lend their talents.

Credits are listed on GitHub and in the readme files.

Thank you again, and I hope you enjoy this adventure.

Posted

Waouh ! What a mod ! Thank you for your marvelous work, I will play it  for BG2EE in a near future. And well, why you haven't credited the translators ? I wish personally to know who is the person who has translated BG2AT in French, in order to congratulate him for this work. Thank you by advance.

Posted
17 minutes ago, Prof Errata said:

Waouh ! What a mod ! Thank you for your marvelous work, I will play it  for BG2EE in a near future. And well, why you haven't credited the translators ? I wish personally to know who is the person who has translated BG2AT in French, in order to congratulate him for this work. Thank you by advance.

English and Spanish were made by me. The rest were made by my brother-in-law using a generic translator, so they aren't entirely accurate (that's what I've been told recently). In the next update, it will be noted that the most accurate languages are the two I mentioned, and the rest are not fully precise (and that we're currently looking for collaborators to help correct the other languages).

Posted

Well, if you want my opinion I don't think it's a good idea to use generic translators here in this great mod ; in the case of the French translation, for example (my native language) you'll have a hard time in order to obtain an acceptable result for the players because Modern French has a complex syntax and grammar, and the spelling is a real nightmare for foreigners… I hope you'll have however proofreaders very soon for the languages available in your mod, I'll wait patiently the future versions in order to play with. (v1.1 ?).

Posted
26 minutes ago, Prof Errata said:

Well, if you want my opinion I don't think it's a good idea to use generic translators here in this great mod ; in the case of the French translation, for example (my native language) you'll have a hard time in order to obtain an acceptable result for the players because Modern French has a complex syntax and grammar, and the spelling is a real nightmare for foreigners… I hope you'll have however proofreaders very soon for the languages available in your mod, I'll wait patiently the future versions in order to play with. (v1.1 ?).

Yes. Lesson learned. Until then, I recommend playing the mod in English or Spanish. Although I don’t plan to remove them either, since some players still play with them despite those inaccuracies. I don't think the other languages will be available (in their precise versions) for the upcoming updates, as it's very difficult to get help for that. So most likely, version 1.1 will only include a warning when installing certain languages.

Posted
2 hours ago, Prof Errata said:

Well, it's said. Have you already found proofreaders for the languages available (except English and Spanish) in your mod ?

For now, I’ve found a collaborator who’s pointed out some errors in German (such as some lines not being in German but in English, as the Spanish and English texts were used as templates for the other languages). But as for proofreaders per se, none so far.

Posted (edited)

The 2 Secret Joinable NPCs

Video about the characters' features and how to recruit them.

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Repository link (with information about the mod):

https://github.com/evancauteren/bg2-autumns-twilight-mod

Join our Discord: https://discord.gg/zr85cBtDjR

Information about the 2 Secret NPCs:

- They can only be recruited after finishing the Rachnidra dungeon.
- They have banters with vanilla and EE NPCs. They only have banters with CHARNAME in ToB.
- Their kits are exclusive, meaning they are not available for character creation.

Edited by Pol_Rupes
Posted

Mod looks awesome, and ambitious! Not much time right now but will definitely give it a try at some point! :)
Do you know how well it plays with SCS? Or if it's better standalone? (in terms of compatibility and/or difficulty)

For the translations, in my opinion, it's fine as is, I mean, it's cool that it's at least available, better that than nothing. And if people like it but want to improve the AI work, they're free to do so :)

Posted
1 hour ago, Mera said:

Mod looks awesome, and ambitious! Not much time right now but will definitely give it a try at some point! :)
Do you know how well it plays with SCS? Or if it's better standalone? (in terms of compatibility and/or difficulty)

For the translations, in my opinion, it's fine as is, I mean, it's cool that it's at least available, better that than nothing. And if people like it but want to improve the AI work, they're free to do so :)

Hi!

I’ve received some feedback regarding the difficulty. If you combine it with other difficulty mods like SCS, it will be extremely challenging to complete (I'm specifically referring to the Abyss part). At least for a first playthrough, I recommend running the mod without any additional difficulty-increasing mods, although I’m also considering lowering the difficulty and giving players the option to increase or decrease it during installation.

Regarding translations, I’ll include a disclaimer stating that the most accurate languages are Spanish and English. The others will also be available for now.
Thank you

 
Posted

This looks impressive. think this will have to be added to the next playthrough especially as the NPC's are not required for the quests (planning a custom party)

I will let you know how it plays with SCS when I get to it (EET)

Posted

Version 1.1 is now available!

General Fixes and Balancing:

• Fixed several minor bugs.
• A disclaimer about language clarity during installation has been added.
• Re-balanced five kits.


New Dungeon update:

• Cho'Nuja as an ally can now die (previously, his HP couldn't drop below 20, so you'll need to be careful to keep him alive if you plan to recruit him as an NPC later).
• Added difficulty settings: Normal and Hard. These impact enemies’ HP, saving throws, and attributes. They do not affect scripting, and some enemies (like Morgrath or Skel'Tharant) remain the same in both modes.

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Adjusted experience points gained from defeating enemies (affects all minions).
• Added new items available in shops and on some enemy corpses:
    * Verminpiercer: A powerful crossbow once wielded by Sylvaris Thornwood, granting immunity to paralysis, and webs. Fires magical bolts if no ammo is equipped and has a lethal effect against spiders.
    * Venomguard: A shield once wielded by knight Lobixon Cabal, granting +3 AC (+4 vs. missiles) and poison immunity.
    * Purifying Draught: This potion heals 40 HP, cures poisons and diseases, and grants poison immunity for 6 hours.


NPC Tweaks and Updates

Dusk:
• Reward for Haer-Dalis in Dusk’s quest "Revenge of the First Sword" has been fixed.
• Royal Avenger base damage was nerfed.

Fall:
• The Summon Voragor spell has been modified. It can now be summoned up to 20 meters away from the ranger.
• Added innate ability for Fall: Falcon Speed.
• Added exclusive spells for Fall:
• Level 1: Summon Scarab
• Level 2: Marksman's Blessing
• Level 3: Arcane Bolts of Evereska

Alendir:
• The innate abilities Ice Summoning have been updated: all summons can now be called up to 30 meters away from the Frostmaster.

Cho’Nuja:
• Cho'Nuja has been nerfed: this includes his attributes, stats, and passive ability features.

Re-balanced Kits

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XP Values Changes

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Known Issues:

  • When starting a new game, Fall will have the 3 new spells at level 1 Ranger casting level.
  • When continuing an existing game, Fall will gain her new spells and abilities; however, she will only have 1 use of Falcon Speed instead of the intended 3.
  • The Arcane Bolts of Evereska spell does not scale properly with levels.

These bugs will be fixed in the next update.

Download Link V1.1:
https://github.com/evancauteren/bg2-autumns-twilight-mod

Join our Discord!
There, we discuss changes for upcoming updates (e.g., the rebalance came from a discussion there).

Thank you all for your reports!

Posted
23 minutes ago, mickabouille said:

Can't the difficulty setting be linked to the game difficulty setting option?

It is. This difficulty only modifies the creatures' stats. Hard is the difficulty setting from version 1.0, so technically, it has been nerfed, as the original difficulty was quite high. This option essentially lets you keep the original difficulty or use the rebalancing introduced in this version. However, the mod itself is tied to the game's difficulty settings.

 

 

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