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Gnomes have double 'Small size' status effects in Character Record screen


Guest testerman9876

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Guest testerman9876
Posted

1. Create a new character in IWD:EE

2. Select gnome -> fighter

3. Start the game

4. Open Character Record screen and view status effects

The newly created gnome character shows as having two 'Small size' status effects.

 

weidu.log:

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 1
~EEFIXPACK\SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Beta 1
~BUBB_REVERT_PATHFINDING\BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 4.0.7
~B3_IDENTIFY\SETUP-B3_IDENTIFY.TP2~ #0 #0 // Bubb Test: 1.0
~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.2.1-alpha
~EEEX\EEEX.TP2~ #0 #9 // Enable hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.10.2.1-alpha
~BUBB_SPELL_MENU_EXTENDED\BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.1
~UB_IWD\SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v11
~UB_IWD\SETUP-UB_IWD.TP2~ #0 #700 // Actual Shadows in Vale of Shadows [Graion Dilach]: v11
~OURLADY\OURLADY.TP2~ #0 #0 // Tale of Our Lady Dreamless (IWD EE) -> Yes, but don't patch existing save games: v2.6
~SNOWYTOES\SNOWYTOES.TP2~ #0 #0 // Snowytoes Hamlet, a new area (IWD EE) -> Yes, but don't patch existing save games: v1.4
~SKINEATER\SKINEATER.TP2~ #0 #0 // Terror of the Skineater (IWD EE) -> Yes, but don't patch existing save games: v2.4
~KULDAHAR\KULDAHAR.TP2~ #0 #0 // The Rediscovery of Kuldahar (IWDEE) -> Yes, but don't patch existing save games: v2.4
~INNBB\INNBB.TP2~ #0 #0 // Below & Below Inn (IWD EE) -> Yes, but don't patch existing save games: v2.4
~BLINKINGDEAD\BLINKINGDEAD.TP2~ #0 #0 // Night of the Blinking Dead (IWD) -> Yes, but don't patch existing save games: 3.02
~GROVEOFCHAOS\GROVEOFCHAOS.TP2~ #0 #0 // Xikasz's Grove Of Chaos - a quest & companion mod for IWD:EE -> Yes, but don't patch existing save games.: v1.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.4
~A7-GOLEMCONSTRUCTION\A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.4
~DJINNICOMPANION\DJINNICOMPANION.TP2~ #0 #2 // Afaaq, the Djinni Companion (IWD:EE version): v2.10
~URCHIN\URCHIN.TP2~ #0 #0 // Urchin NPC for IWD:EE: 2.5
~TVIY\TVIY.TP2~ #0 #0 // T'viy NPC for IWD:EE: v2.4
~DRUIDSOR\SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v6
~TIPPS\TIPPS.TP2~ #0 #0 // Tipps NPC for IWD:EE: v2.2
~ORRA\ORRA.TP2~ #0 #0 // Orra NPC for IWD:EE: v2.5
~HOMMET\HOMMET.TP2~ #0 #0 // Hommet Shaw for IWD EE... because - hey, why not? I'm STARVING. What do they eat in Icewind Dale? Let's check it out.: v1.1
~LANNA\LANNA.TP2~ #0 #0 // L'anna - a new IWD EE companion: v1.7
~OAKMAW\OAKMAW.TP2~ #0 #0 // Oak-Maw NPC for IWD:EE: 3.3
~INA\INA.TP2~ #0 #0 // Ina NPC for IWD:EE: 2.2
~DUSKY\DUSKY.TP2~ #0 #0 // Dusky NPC for IWD:EE: v2.4.1
~DENDJELION\DENDJELION.TP2~ #0 #0 // Dendjelion NPC for IWD:EE: v2.0
~BETHANY\BETHANY.TP2~ #0 #0 // Bethany IWDEE companion: v1.01
~MINERVANPC\MINERVANPC.TP2~ #0 #0 // Minerva NPC for Icewind Dale: Enhanced Edition: 1.0
~IWDNPC\SETUP-IWDNPC.TP2~ #0 #0 // Icewind Dale NPCs: v9
~KARIHINPC\KARIHINPC.TP2~ #0 #0 // Karihi NPC for Icewind Dale: Enhanced Edition: 1.0
~IWDCROSSMODPACK\IWDCROSSMODPACK.TP2~ #0 #14 // Install Crossmod Banters With This Minimum Delay Between Banters: -> 45 minutes: v4
~IWDCROSSMODPACK\IWDCROSSMODPACK.TP2~ #0 #30 // Crossmod Romance Conflicts: v4
~IWDCROSSMODPACK\IWDCROSSMODPACK.TP2~ #0 #31 // Conflict Between Kulyok's Holvir and Lava's Dendjelion: v4
~FORGEIT-IWD\FORGEIT-IWD.TP2~ #0 #0 // Forgeable artifacts for IWD EE: v1.9
~FORGEIT-IWD\FORGEIT-IWD.TP2~ #0 #1 // Improved Icasaracht Armor for IWD EE: v1.9
~FINDIT-IWD\FINDIT-IWD.TP2~ #0 #0 // FindIt IWD:EE: v2.6
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2
~WTPFAMILIARS\SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTP Familiars (Requires ToB, BGT, BGEE, BG2EE, IWDEE, or EET😞 2.8
~SUBTLED_SPELL_TWEAKS\SUBTLED_SPELL_TWEAKS.TP2~ #0 #2110 // Make Identify Scale with Level: 2.8.6
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #13 // Bardic Wonders: Armored Casting for Bards
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #14 // Bardic Wonders: Bard Song Mechanics Tweak
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #15 // Bardic Wonders: Item Restriction Tweaks
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.5
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.5
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.5
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.5
~A7#IMPROVEDSHAMANICDANCE\A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #40 // Shaman-specific items: 4.5
~CD_APPRAISER\CD_APPRAISER.TP2~ #0 #0 // Bardic Appraising: v2
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3262 // Recoverable Ammunition [argent77] -> 75% chance to recover after a successful hit: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable Throwing Weapons [argent77] -> 75% chance to recover after a successful hit: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #13 // Add in-game option "Hotkeys On Tooltips": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #18 // Add in-game option "Critical Hit Screen Shake": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #19 // Add in-game option "Show extra combat info": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #20 // Add in-game option "Show Game Date and Time on Pause": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #22 // Add in-game option "Reverse Mouse Wheel Zoom": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #23 // Add in-game option "Pause Game on Map Screen": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #24 // Add in-game option "Enable Fog": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #25 // Add in-game option "Disable Movies": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #30 // Add in-game option "Action Feedback": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #32 // Add in-game option "Show Area of Effect Range": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #33 // Add in-game option "Enhanced Path Search": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #34 // Add in-game option "Expire Trap Highlights": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #35 // Add in-game option "Show Learnable Spells": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #38 // Add in-game options for Tweak Anthology's "Create Interval Saves": 4.7
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #39 // Add in-game option "Force Dialog Pause": 4.7
~BALANCEMOD\SETUP-BALANCEMOD.TP2~ #0 #1 // Disable Free Saving -> Disable Exit Saving: 0.1
~BALANCEMOD\SETUP-BALANCEMOD.TP2~ #0 #3 // Resting Overhaul -> Camping Supplies cost 200 Gold: 0.1
~BALANCEMOD\SETUP-BALANCEMOD.TP2~ #0 #7 // Reduce Gold Found -> Reduce Gold by Two Thirds: 0.1
~DW_TALENTS\DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40150 // Make Barbarian Into a Class: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40460 // Modified thief Evasion: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class barbarian/cleric and fighter/cleric kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class barbarian/druid and fighter/druid kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55500 // Multiclass/dual-class cleric/mage kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #80101 // Point-buy system for choosing ability scores -> Characters have 80 points to spend (e.g. 18,16,15,13,10,8): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #81010 // Wider access to Grand Mastery -> Multi-classed fighters can advance to Grand Mastery in any weapon: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 134
~DW_TALENTS\DW_TALENTS.TP2~ #0 #90100 // Thieves gain skill points in multiples of five: Beta 134
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3541 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.20
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.20
~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #103 // Update key bindings -> for priest and mage spells: 4.7
~TNT\TNT.TP2~ #0 #0 // Smarter familiars: v8.33
~TNT\TNT.TP2~ #0 #1 // More resilient familiars: v8.33
~TNT\TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.33
~TNT\TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.33
~TNT\TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.33
~TNT\TNT.TP2~ #0 #6 // Trap intuition -> not in combat: v8.33
~TNT\TNT.TP2~ #0 #12 // Trap intuition: center screen -> on the supposed trap: v8.33
~TNT\TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.33
~TNT\TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.33
~TNT\TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.33
~TNT\TNT.TP2~ #0 #55 // Non-hostile Grease: v8.33
~TNT\TNT.TP2~ #0 #58 // Close shop steal exploit -> Can't steal from fences: v8.33
~AW_PF_SOUNDSETS\AW_PF_SOUNDSETS.TP2~ #0 #0 // Pathfinder Soundset
~ZG_NWN_VOICES\ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.4.0
~ZG_IWD2_VOICES\ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.2.0
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
~PORTRAITSROGUES\PORTRAITSROGUES.TP2~ #0 #200 // IWD:EE portrait pack: Rogues -> with zoomed-in side-bar portraits: 03
~PORTRAITSWIZARDS\PORTRAITSWIZARDS.TP2~ #0 #200 // IWD:EE portrait pack: Wizards -> with zoomed-in side-bar portraits: 03
~PORTRAITSWARRIORS\PORTRAITSWARRIORS.TP2~ #0 #200 // IWD:EE portrait pack: Warriors -> with zoomed-in side-bar portraits: 03
~PORTRAITSSHORTIES\PORTRAITSSHORTIES.TP2~ #0 #200 // IWD:EE portrait pack: Shorties -> with zoomed-in side-bar portraits: 04
~PORTRAITSPRIESTS\PORTRAITSPRIESTS.TP2~ #0 #200 // IWD:EE portrait pack: Priests -> with zoomed-in side-bar portraits: 03
~PORTRAITSHALFORCS\PORTRAITSHALFORCS.TP2~ #0 #200 // IWD:EE portrait pack: Half-orcs -> with zoomed-in side-bar portraits: 02
~IWD_PORTRAIT_VARIATIONS\IWD_PORTRAIT_VARIATIONS.TP2~ #0 #100 // Zoomed-in side bar portraits: 1.3
~A7-ACHIEVEMENTS\A7-ACHIEVEMENTS.TP2~ #0 #1 // Steam Achievements as Journal Entries -> Detailed Statistics: 2.1
~A7-ACHIEVEMENTS\A7-ACHIEVEMENTS.TP2~ #0 #10 // Achievements reward: 2.1
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12
 

 

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