jastey Posted November 6 Posted November 6 I am on designing the items for Grey along the game. This is my current list. The items are more or less done (more less, I fear, considering my lacking talent for creating consistent items). Still the list should give the abilities and effects and if someone wants to comment on the usefulness of the planned items, I'd be grateful. Spoiler War Dog's items and placement in the game No specification means the item will be placed in each BG1, SoD + BGII. (BG1): is placed in BG1 (might not be available in BGII) (SoD): is placed in SoD (might not be available in BGII) (BGII): is placed in BGII (might not be available in BGI/SoD) *: item is unique and only appears once S: item needs to be crafted by smith. F: item can be found/is on an enemy M: item can be found in store(s) Collars ("Amulet Slot"): --------- *(BG1) c#grcol1.ITM (Grey's Collar, AC bonus +1) -> on Grey when he joins BG1/SoD M (BGII) c#grcol2.ITM (normal collar) M (BGII) c#grcol3.ITM (War dog's Collar, AC bonus +1) M/M/M c#grcol4.ITM (War dog's Collar, AC bonus +2) M/M (SoD, BGII) c#grcol5.itm (Collar of 5% Magic Resistance) # (BGII) c#grcol6.itm (Collar of Immunity to Level Drain) M (BGII) c#grcol7.itm (Collar of Immunity to Poison) Helms: --------- M/M/M c#grhelm.ITM (normal helm) M/F (SoD, BGII) c#grhel2.itm (War Dog's Helm of Infravision) M (BGII) c#grhel3.itm (War Dog's Helmet of Defense) # (BGII) c#grhel4.itm (War Dog's Helmet of Regeneration) # *(BGII) c#grhel5.itm (War Dog's Helm of Charm Protection) Armor: --------- FM/M/M c#grarm1.ITM: War Dog's Studded Leather Armor +1 (Armor Class: 6) FM/M/FM c#grarm2.ITM: War Dog's Splint Mail Armor (Armor Class: 4) M/M/M c#grarm3.ITM: War Dog's Plate Mail Armor +1 (Armor Class: 2) FM/M/M c#grarm4.ITM: War Dog's Full Plate Mail +1 (Armor Class: 0) S (BG1) c#grarm5.ITM (Grey's Ankheg Plate Mail, Armor Class: 1) M (BGII) c#grarm6.ITM (War Dog's Full Plate Mail +2) (Armor Class: -1) # (BGII) c#grarm7.itm (War Dog's Full Plate Mail +3) (Armor Class: -2) M (BGII) c#grarm8.itm (War Dog's Gorgon Plate +4) (Armor Class: -1, 15% resistance to fire and acid) M *(BGII) c#grarm9.itm (War Dog's Dragon Defender) F *(SoD) c#grar10.itm (Brutus' Plate; Armor Class: 1, +2 bonus to saves vs. spells) M/M/M c#grar11.itm: War Dog's Full Plate Mail (Armor Class: 1) M/M/M c#grar12.itm: War Dog's Plate Mail Armor (Armor Class: 3) Rump Shield Runes ("Belt Slot"): --------- F/M/M c#grbel1.ITM (Armor Class Bonus: 1) F/M/M c#grbel2.ITM (Electricity Resistance: +10% bonus) F/-/M c#grbel3.ITM (Poison Resistance: +5% bonus; Acid Resistance: +5% bonus) ### (BGII) c#grbel4.itm (Rump Shield Rune of Stone Giant Strength; Strength: set to 20) # (##) c#grbel5.itm (Golden Rump Shield Rune; Armor Class Bonus: +3 vs. slashing weapons) # (##) c#grbel6.itm (Rump Shield Rune of Bluntness; Armor Class Bonus: +4 vs. blunt weapons) # (BGII) c#grbel7.itm (Rump Shield Rune of Piercing; Armor Class Bonus: +3 vs. piercing weapons) -> ID #S (ToB) c#grbel8.itm (War Dog's Rump Shield Rune +2; Armor Class Bonus: 3) (c#grbel5.itm + c#grbel6.itm + c#grbel7.itm, by Smithy in Amkethran) Nape Rune ("Cloak Slot"): --------- c#grcl01.ITM (Armor Class: +1 bonus; Saving Throw: +1 bonus) c#grcl02.ITM (Magic Resistance: 5%) c#grcl03.ITM (Fire Resistance: +5% bonus; Cold Resistance: +5% bonus) (SoD) c#grcl04.itm (of Bravery; Immunity to fear and panic) *(BGII) c#grcl05.itm (of Mirroring; Deflects all spell damage. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person.) Bracelets ("Ring Slot"): --------- c#grrin1.ITM: War Dog's Bracelets of Strength (Strength Bonus: +1) c#grrin2.ITM: War Dog's Bracelets of Weapon Expertise (THACO: +1 bonus; Damage: +2 bonus) c#grrin3.ITM: War Dog's Bracelets of Free Action (~War Dog's Bracelets of Free Action) c#grrin4.ITM: War Dog's Bracelets of Fire Resistance (Fire Resistance: +40%) *(BGII) c#grrin5.itm: The War Dog's Hide (of Improved Invisibility; Cast Improved Invisibility on the wearer once/day) *(BGII) c#grrin6.itm: War Dog's Bracelets of Regeneration (of Regeneration; Wearer regenerates 1 hit point every 6 seconds) (SoD) c#grrin7.itm: War Dog's Bracelets of Protection +1 (of Protection +1; Armor Class: +1 bonus, Saving Throws: +1 bonus) *(BGII) c#grrin8.itm: War Dog's Bracelets of the True Dog Lover (of Protection +2; Armor Class: +2 bonus, Saving Throws: +2 bonus) *(BGII) c#grrin9.itm: War Dog's Bracelets of Protection +3 (of Protection +3; Armor Class: +3 bonus, Saving Throws: +3 bonus) Canine Enforcer ("Weapon Slot") [Dagger, piercing damage]: --------- c#grtoo0.itm (War Dog's Reinforced Canines, Damage: 1D8) S (BG1) c#grtoo1.itm (Grey's Poison Canines, THAC0: +1 bonus, Damage: 1D8 + 1, 50% chance of Poison Damage) -> Taerom via dialogue [Giant Spider's Fang] c#grtoo2.itm (War Dog's Reinforced Canines +1, THAC0: +1 bonus, Damage: 1D8 + 1) c#grtoo3.itm (War Dog's Reinforced Canines +2, THAC0: +2 bonus, Damage: 1D8 + 2) (BGII) c#grtoo4.itm (War Dog's Fiery Canines, THAC0: +1 bonus, Damage: 1D8 +1, +1 fire damage) -> slaver ship (BGII) c#grtoo5.itm (War Dog's Reinforced Canines +3, THAC0: +3 bonus, Damage: 1D8 + 3) S (BGII) c#grtoo6.itm (Grey's Vampire Canines, THAC0: +2 bonus, Damage: 1D8 + 2, 40% Chance of Level Drain (two levels)) -> Cromwell, with Vampire claw from Bodhi's Lair) (BGII) c#grtoo7.itm (War Dog's Poison Canines: +2, Damage: 1D8 + 2, THACO: +2 bonus, poison 6 points per round Up to a total of 15 damage) S (BGII) c#grtoo8.itm (Grey's Improved Poison Canines, THAC0: +4 bonus, Damage: 1D8 + 4) *(SoD) c#grtoo9.itm (War Dog's Acid-Etched Canines) /* bdwyrmli.cre ## */ *(##) c#grto10.itm (War Dog's Silver Canines, Damage: 1D8 + 1 (+4 vs. Lycanthropes), THACO: +1 bonus (+4 vs. Lycanthropes)) S (BGII) c#grto11.itm (Grey's Improved Fiery Canines, THAC0: +2 bonus, Damage: 1D8 + 2, +1 fire damage) *(BGII) c#grto12.itm (War Dog's Poison Canines, THAC0: +1, Damage: 1D8 + 1, 50% chance of Poison Damage) S (ToB) c#grto62.itm (Grey's Improved Vampire Canines, THAC0: +3 bonus Damage: 1D8 + 3, 40% Chance of Level Drain (two levels)) -> enforced by Cespenar Gauntlets ("Bracers Slot"): --------- *(BGII) c#grbrac.ITM ~War Dog's Gauntlets of Speed~ -> not placed yet Dog Toys ("Quick Slot"): --------- *(BG1) c#grtoy1.ITM luck toy -> equipped upon joining *(BG1) c#grtoy3.ITM chew toy (+9 HP bonus two times a day) -> reward from Albert Quote
J Beau Posted November 6 Posted November 6 Woof! That looks great! One suggestion. Since you lose all the dog toys in BG2 maybe include a new one. How about a blink-dog dog toy. Allows mirror image or blur 1 or 3 times per day. Quote
jastey Posted November 7 Author Posted November 7 Good point! I noticed that at some point, too, but forgot about it again. I'll think about an item that gives mirror image. I'm not sure it's best suited for a chew toy? If Gey plays with it before dinner time you'd have to feed 5-9 dogs instead! Quote
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