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IWD Fixpack causes Fire Giants in LDD to become hostile


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Posted

Playing the original IWD (non-EE).

As soon as I enter the Forge in LLD (AR8011), the Fire Giants immediately become hostile, and Maiden Ilmadia turns hostile too.

I played around with AR8011's scripts, and found this to be the culprit.

IF
  Allegiance("Ilmadia",ENEMY)
  Global("MAP_GROUP_HOSTILE2","MYAREA",0)
THEN
  RESPONSE #100
    SetGlobal("MAP_GROUP_HOSTILE2","MYAREA",1)
END

If I remove this from the script, everything plays as it should: the giants are blue, unless you attack them or choose the hostile dialogue option, or attack Ilmadia... etc.

 

For reference, this is the full list of mods I'm using:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~AB.TP2~ #0 #0 // Auril's Bane Core Files
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v10
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v10
~IU_IWD/SETUP-IU_IWD.TP2~ #0 #0 // Item Upgrade for Icewind Dale: v6
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #100 // Malavon's Golems: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #200 // Expanded Guello/Beorn Quest: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #400 // Presio's Duel: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #500 // Orrick's Rhino Beetle Shield: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #600 // The High Baptist's Flock: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #700 // Actual Shadows in Vale of Shadows [Graion Dilach]: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #1500 // Minor Item Restorations: v11
~UB_IWD/SETUP-UB_IWD.TP2~ #0 #2000 // Restored Random Drops: v11
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3250 // Never Lose Access to Orrick the Gray's Trade Goods: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16

 

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