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Planescape EE - Some item secrets.


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Posted (edited)

This time I have another secret to unravel (for me and for posterity).

In weidu docs, it's says:

ADD_CRE_ITEM

On PST, there are the additional slots tattoo1, tattoo2, tattoo3, earring1, earring2... 

But when i add this slot to tph, i've getting:

WARNING: ADD_CRE_ITEM: Unknown slot TATTOO1. Default to INV15 for placement. 

Any chance that anyone knows how Beamdog renamed this slot for the EE version?

;)

Edited by szef
I have changed the name of the thread to better reflect the content.
Posted

@lynx Thanks, and I was already hoping. Same.

Maybe I am typing something wrong here?

ADD_CRE_ITEM ~TTTHF1~ #0 #0 #0 ~IDENTIFIED~ ~SLOT_TATTOO1~

 

Posted

WeiDU support for ADD_CRE_ITEM appears to be incomplete. I've looked into the WeiDU sources, and it uses game-specific slot names only for IWD2 and oPST. PSTEE seems to be caught by the default game mode which defines BG/IWD-specific slot names. The order of slot names is based on the order they are listed in the CRE format, so you can simply compare a BGEE CRE with a PSTEE CRE side-by-side to determine the BG-specific slot name for a PST inventory slot (e.g. left earring -> helmet).

Extra inventory slots that are available to party members don't seem to be accessible by this function though. If you really need to place something there you'll probably have to code it yourself.

Posted

So that's what it was all about, thanks. CLOAK (tattoo1), BELT (t2), SHIELD (t3).

18 minutes ago, argent77 said:

Extra inventory slots that are available to party members don't seem to be accessible by this function though. If you really need to place something there you'll probably have to code it yourself.

However, I have no clue how to do it, but ok (any hints? ;p).

Posted
9 minutes ago, szef said:

However, I have no clue how to do it, but ok (any hints? ;p).

No, except it'll be A LOT of work to code it right. Probably not worth it.

Posted (edited)
On 11/16/2024 at 12:14 PM, Graion Dilach said:

TBH, unless you're doing save-editing within WeiDU or ported files from oPST directly, you don't even need it, because every shipped PSTEE CRE is V1.0...

There are in plans (in mod) additional party member(s), but they will be done by NI, so I don't see a problem here anyway/right now.

Let's aside that. There is another issue (for the future). Maybe I should start a separate topic.... 

For an extra member, I had to make a cursed fist item ("not droppable" flag don't work) and put it in the weapon slot, because when there is none, and you click on weapon slot #1, it crashes the game.

I'am afraid it is hardcoded... or/and combined with the spoken line: ‘I can't do this’ etc. that are present in PSTEE.

Any ideas?

Spoiler

 

 

 

Edited by szef
Posted

Why is that a problem? You can't remove fists in any game. But it is true that pst has some extra inventory logic, due to the diversity of slots — we had to account for that in gemrb as well.

Posted (edited)

The problem is when player wants to click on an empty fist. There is no info like this:

PRWrlqz.png

Just crash.

E: Looking for an answer to the above question (default weapon thing), it puzzles me that in the NI item, e.g. for Grace, GTOUCH.itm is assigned to cre, but in the stats (item/spells tab) that .itm is no longer there. Strange.

It is also a mystery to me how the game changes Dak'kon Karach (GKARACH3.itm ...) depending on his fighter level and morale? What could be responsible for this?

Edited by szef

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